Arcen Idea Tracker (Bugs and Features)

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IDProjectCategoryDate SubmittedLast Update
0019110AI War 2[All Projects] Gameplay IssueMay 17, 2017 8:28 pmMay 18, 2017 3:21 pm
ReporterBadgerBadger 
Assigned Tox4000Bughunter 
Severityminor 
StatusresolvedResolutionfixed 
Product Version0.200 Decisive Battle 
Fixed in Version0.201 Bugfixes and Optimizations 
Summary0019110: Superterminals aren't seeded
DescriptionI was looking for the superterminal, to give it a try! However, I couldn't find it on any maps. I modded MapGeneration.cs thusly:
.....
            galaxy.Mapgen_SeedSpecialEntities( Context, "Coprocessor", 4 );
            galaxy.Mapgen_SeedSpecialEntities( Context, "SuperTerminal", 8 ); <===
            galaxy.Mapgen_SeedSpecialEntities( Context, "AdvancedResearchStation", 4 );
....

but it still doesn't seem to appear. Here is a saved game that doesn't seem to have a superterminal.

Maybe it's being spawned and just not appearing on the galaxy screen?
TagsNo tags attached.
Attached Filesgz file icon NewSave_1.save.gz [^] (129,265 bytes) May 17, 2017 8:28 pm

- Relationships

-  Notes
(0046176)
x4000Bughunter (administrator)
May 18, 2017 3:21 pm

Thanks!

* Troop Accelerators, Black Hole Machines, Raid Engines, Alarm Posts, Planetary Cloakers, Attrition Emitters, Magnifiers, and Super Terminals now all show icons on the galaxy map view, to be more consistent with other entities of their types.

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- Issue History
Date Modified Username Field Change
May 17, 2017 8:28 pm BadgerBadger New Issue
May 17, 2017 8:28 pm BadgerBadger File Added: NewSave_1.save.gz
May 18, 2017 3:21 pm x4000Bughunter Note Added: 0046176
May 18, 2017 3:21 pm x4000Bughunter Status new => resolved
May 18, 2017 3:21 pm x4000Bughunter Fixed in Version => 0.201 Bugfixes and Optimizations
May 18, 2017 3:21 pm x4000Bughunter Resolution open => fixed
May 18, 2017 3:21 pm x4000Bughunter Assigned To => x4000Bughunter


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