View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019110 | AI War 2 | Gameplay Issue | May 17, 2017 8:28 pm | May 18, 2017 3:21 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.200 Decisive Battle | ||||
Fixed in Version | 0.201 Bugfixes and Optimizations | ||||
Summary | 0019110: Superterminals aren't seeded | ||||
Description | I was looking for the superterminal, to give it a try! However, I couldn't find it on any maps. I modded MapGeneration.cs thusly: ..... galaxy.Mapgen_SeedSpecialEntities( Context, "Coprocessor", 4 ); galaxy.Mapgen_SeedSpecialEntities( Context, "SuperTerminal", 8 ); <=== galaxy.Mapgen_SeedSpecialEntities( Context, "AdvancedResearchStation", 4 ); .... but it still doesn't seem to appear. Here is a saved game that doesn't seem to have a superterminal. Maybe it's being spawned and just not appearing on the galaxy screen? | ||||
Tags | No tags attached. | ||||
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Thanks! * Troop Accelerators, Black Hole Machines, Raid Engines, Alarm Posts, Planetary Cloakers, Attrition Emitters, Magnifiers, and Super Terminals now all show icons on the galaxy map view, to be more consistent with other entities of their types. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2017 8:28 pm | BadgerBadger | New Issue | |
May 17, 2017 8:28 pm | BadgerBadger | File Added: NewSave_1.save.gz | |
May 18, 2017 3:21 pm | Chris_McElligottPark | Note Added: 0046176 | |
May 18, 2017 3:21 pm | Chris_McElligottPark | Status | new => resolved |
May 18, 2017 3:21 pm | Chris_McElligottPark | Fixed in Version | => 0.201 Bugfixes and Optimizations |
May 18, 2017 3:21 pm | Chris_McElligottPark | Resolution | open => fixed |
May 18, 2017 3:21 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |