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IDProjectCategoryLast Update
0020853AI War 2[All Projects] SuggestionDec 20, 2018 7:22 pm
ReporterRocketAssistedPuffinAssigned To 
Severityminor 
Status newResolutionopen 
Product Version0.810 
Fixed in Version 
Summary0020853: Repair Notes from Steam Community Discussion
Description"How do repair costs work?
Are they based on the health of the unit, the cost of the unit, or something else?

I havent tested it but it seems cheaper making a new fleet than repairing one since the metal starvation estimates jump quite alot when repairing stuff.

Do engineers waste metal repairing shields, and if yes, is there a way to disable that?"

Credit to "grisn" for bringing this up.

I would suggest, as I replied to them, that repair be cheaper (if it isn't already, does not appear to be in my own experience) than building a new ship, and that accelerating shield regeneration be even cheaper (as it will happen anyway, but Engineers waste a lot of resources on it currently, requiring annoying micro to avoid a pointless expenditure).
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Date Modified Username Field Change
Dec 20, 2018 7:22 pm RocketAssistedPuffin New Issue