View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020853 | AI War 2 | Suggestion | Dec 20, 2018 7:22 pm | Apr 18, 2019 2:16 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.810 Brace for Cross Planet Attack | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020853: Repair Notes from Steam Community Discussion | ||||
Description | "How do repair costs work? Are they based on the health of the unit, the cost of the unit, or something else? I havent tested it but it seems cheaper making a new fleet than repairing one since the metal starvation estimates jump quite alot when repairing stuff. Do engineers waste metal repairing shields, and if yes, is there a way to disable that?" Credit to "grisn" for bringing this up. I would suggest, as I replied to them, that repair be cheaper (if it isn't already, does not appear to be in my own experience) than building a new ship, and that accelerating shield regeneration be even cheaper (as it will happen anyway, but Engineers waste a lot of resources on it currently, requiring annoying micro to avoid a pointless expenditure). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 20, 2018 7:22 pm | RocketAssistedPuffin | New Issue | |
Apr 18, 2019 2:16 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 18, 2019 2:16 pm | Chris_McElligottPark | Status | new => resolved |
Apr 18, 2019 2:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 2:16 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 2:16 pm | Chris_McElligottPark | Note Added: 0051156 |