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IDProjectCategoryLast Update
0020853AI War 2SuggestionApr 18, 2019 2:16 pm
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.810 Brace for Cross Planet Attack 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020853: Repair Notes from Steam Community Discussion
Description"How do repair costs work?
Are they based on the health of the unit, the cost of the unit, or something else?

I havent tested it but it seems cheaper making a new fleet than repairing one since the metal starvation estimates jump quite alot when repairing stuff.

Do engineers waste metal repairing shields, and if yes, is there a way to disable that?"

Credit to "grisn" for bringing this up.

I would suggest, as I replied to them, that repair be cheaper (if it isn't already, does not appear to be in my own experience) than building a new ship, and that accelerating shield regeneration be even cheaper (as it will happen anyway, but Engineers waste a lot of resources on it currently, requiring annoying micro to avoid a pointless expenditure).
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Chris_McElligottPark

Apr 18, 2019 2:16 pm

administrator   ~0051156

This is finally addressed and also now handled completely differently!

Issue History

Date Modified Username Field Change
Dec 20, 2018 7:22 pm RocketAssistedPuffin New Issue
Apr 18, 2019 2:16 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 18, 2019 2:16 pm Chris_McElligottPark Status new => resolved
Apr 18, 2019 2:16 pm Chris_McElligottPark Resolution open => fixed
Apr 18, 2019 2:16 pm Chris_McElligottPark Fixed in Version => BETA 0.850 The Arrival of Fleets
Apr 18, 2019 2:16 pm Chris_McElligottPark Note Added: 0051156