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IDProjectCategoryLast Update
0021496AI War 2[All Projects] SuggestionAug 16, 2019 9:36 am
ReporterZoreissAssigned To 
Severityminor 
Status newResolutionopen 
Product Version0.880 Belatedly Finding Friends... And Enemies 
Fixed in Version 
Summary0021496: Snipers are dumb
DescriptionEven with the prefered target selection (awesome feature btw!) snipers can be annoying. It would be very very nice if they would NOT shoot guardposts unless directly ordered to. That would stop them from alerting all the guardposts around a planet with no micromanagement.

You could also make it so Hold Fire mode stays true for automatic behaviors but if the player orders snipers to attack something while in hold fire mode that they follow that order only and then get back to holding fire. To make it so ships holding fire could be ordered to destroy a ship and all of the same type on a planet and then go back to holding fire.
TagsNo tags attached.

Relationships

related to 0021498 resolvedBadgerBadger Alerted garrison for no reasons 

Activities

BadgerBadger

Aug 15, 2019 5:12 pm

manager   ~0052565

It's not just the guard posts though, shooting guardians far away will alert nearby guard posts too.

I suppose some work could be done to the targeting code to say "If this unit has infinite range and If the target is far away and hasn't taken damage yet, make it a lower priority than things that have taken damage already"?

Zoreiss

Aug 15, 2019 6:43 pm

reporter   ~0052567

That could work if guardians/guardposts are also of lower priority then strikecrafts. Upon unloading transports on a new planet, with nothing damaged, snipers would still have a chance of firing their first shots at far guardpost. You could add a range limit of like 10 000 for the situation where everything is undamaged if that can be a thing.

BadgerBadger

Aug 16, 2019 12:18 am

manager   ~0052569

Guardians/guard posts are higher priority because that's usually optimal for your non-sniper ships and need to stay that way.

AnnoyingOrange

Aug 16, 2019 5:30 am

reporter   ~0052570

Perhaps giving Snipers a damage penality against targets that cannot move would help, that way they would only aggro a guardpost once all mobile enemy ships are dead.

Zoreiss

Aug 16, 2019 9:36 am

reporter   ~0052571

I agree that guardians/guard posts priority for non-snipers should stay like it is. it's perfect the way it is for them. I think snipers should have different priorities (sorry I know close to nothing about programming so I don't know what can and cannot be done).

What I can say is that the way they can awaken garrisoned strikecrafts by hitting far guardposts or guardians is quite frustrating and I feel I have little control over the snipers unless I micromanage them heavily and that's just not fun. I would rather just not build them so they don't kill me on higher difficulties.

Issue History

Date Modified Username Field Change
Aug 10, 2019 7:42 pm Zoreiss New Issue
Aug 11, 2019 1:13 pm BadgerBadger Relationship added related to 0021498
Aug 15, 2019 5:12 pm BadgerBadger Note Added: 0052565
Aug 15, 2019 6:43 pm Zoreiss Note Added: 0052567
Aug 16, 2019 12:18 am BadgerBadger Note Added: 0052569
Aug 16, 2019 5:30 am AnnoyingOrange Note Added: 0052570
Aug 16, 2019 9:36 am Zoreiss Note Added: 0052571