View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022668 | AI War 2 | Balance Issue | Jan 20, 2020 6:01 am | Mar 5, 2020 4:32 pm | |
Reporter | Fluffiest | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.304 So You Like Combat Engineers? | ||||
Fixed in Version | 2.007 Speed Boost | ||||
Summary | 0022668: Make Dark Spire ships immune to nanocaustation | ||||
Description | Currently, putting Dark Spire and Nanocaust in the same game just results in the Nanocaust running around with loads of Dark Spire ships, including the high-end Eidolon-class. It's maybe a bit too much of a horrible surprise. (Honestly, the main reason for this is in the fiction. Dark Spire ships use sufficiently alien technology that the Nanocaust shouldn't really be able to take them over.) | ||||
Tags | No tags attached. | ||||
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perhaps the Eidolons should be immune but everything else should be free game imo having other factions being totally immune to nanocaust should be done sparingly and thematically. For example, macrophage immunity makes sense given the biological nature of the phage super units are pretty ow if they can be nanocausted on the otherhand, and there's a certain plausibility that superunits would be naturally immune to the effects Oh... this is resolved already. well putting my note in anyway |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 20, 2020 6:01 am | Fluffiest | New Issue | |
Mar 4, 2020 12:01 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Mar 4, 2020 12:01 pm | RocketAssistedPuffin | Status | new => assigned |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Status | assigned => resolved |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Fixed in Version | => 2.007 Speed Boost |
Mar 5, 2020 4:32 pm | ZeusAlmighty | Note Added: 0056342 |