View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021785 | AI War 2 | Bug - Gameplay | Oct 12, 2019 3:32 am | Oct 22, 2019 1:01 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 Custom Fleets With Empty Slots | ||||
Fixed in Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Summary | 0021785: Bug Report -- Unable to hack ARS because it counts "empty" spots | ||||
Description | Background/problem: The empty spots are counted as taking up a spot in your total lines, so you the hack can't commmence | ||||
Tags | No tags attached. | ||||
related to | 0021857 | resolved | BadgerBadger | Custom Fleets - empty slots count towards ship line limit |
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Technically this is "correct." What we'll need to do is have the ARS recognize that these exist, and then completely drop one of the empty lines (don't matter which one) and then add the new thing. Badger, if you're wanting a way to detect these and you get to it before I do, it would be any fleet membership with CannotActuallyBeBuilt as true on it. |
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Anyone have a save for easy testing? |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 12, 2019 3:32 am | ZeusAlmighty | New Issue | |
Oct 14, 2019 1:39 pm | Chris_McElligottPark | Note Added: 0053656 | |
Oct 14, 2019 2:02 pm | BadgerBadger | Note Added: 0053661 | |
Oct 20, 2019 9:10 am | RocketAssistedPuffin | Relationship added | related to 0021857 |
Oct 22, 2019 1:01 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 22, 2019 1:01 pm | BadgerBadger | Status | new => resolved |
Oct 22, 2019 1:01 pm | BadgerBadger | Resolution | open => fixed |
Oct 22, 2019 1:01 pm | BadgerBadger | Fixed in Version | => 1.002 ARSes, Instigators, and Tech Vaults, Oh My |
Oct 22, 2019 1:01 pm | BadgerBadger | Note Added: 0053835 |