Arcen Idea Tracker (Bugs and Features)

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IDProjectCategoryDate SubmittedLast Update
0019014AI War 2[All Projects] Bug - GameplayMar 6, 2017 4:52 pmMar 6, 2017 5:02 pm
ReporterBadgerBadger 
Assigned Tokeith.lamothe 
Severityminor 
StatusresolvedResolutionfixed 
Product Version0.105 and 0.106 
Fixed in Version0.107 and 0.108 
Summary0019014: Hit RenderTexture.Create: requested size is too largwe
DescriptionI had just started a new when I hit a problem. I think I tabbed the screen out, and when I clicked on the game again in my task manager the screen is frozen, flickering and I see an error in the log:
3/6/2017 4:50:15 PM World Created, Launching Server
3/6/2017 4:50:15 PM Successfully opened host socket
3/6/2017 4:50:50 PM
-----------
RenderTexture.Create failed: requested size is too large.
Stack Trace:


   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 536
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 489
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 463

3/6/2017 4:50:50 PM
ErrorsReportedByEngine: -----------
RenderTexture.Create failed: requested size is too large.
Stack Trace:


   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 858
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 824
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 539
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 489
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 463

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-  Notes
(0045914)
keith.lamothe (administrator)
Mar 6, 2017 5:02 pm

For 0.106:

* Fixed a potential render-texture-too-large error in the "there was an error" window.

Thanks :)

This may or may not have been it, but I don't think anything else could be producing unbounded text output in the UI.

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- Issue History
Date Modified Username Field Change
Mar 6, 2017 4:52 pm BadgerBadger New Issue
Mar 6, 2017 5:02 pm keith.lamothe Note Added: 0045914
Mar 6, 2017 5:02 pm keith.lamothe Status new => resolved
Mar 6, 2017 5:02 pm keith.lamothe Fixed in Version => 0.107 and 0.108
Mar 6, 2017 5:02 pm keith.lamothe Resolution open => fixed
Mar 6, 2017 5:02 pm keith.lamothe Assigned To => keith.lamothe


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