View Issue Details

IDProjectCategoryLast Update
0021139AI War 2[All Projects] Graphical BugJul 8, 2019 2:53 pm
ReporterApthorpeAssigned To 
Severitymajor 
Status newResolutionopen 
Product VersionBETA 0.853 An Officer And A Bunch Of Fleets 
Fixed in Version 
Summary0021139: Rapidly flashing diagonal blasts
DescriptionI've often had a graphical bug occurring where rapidly flashing blasts will appear during battles which don't correspond to the actual combat. They always appear diagonally, oriented from the top-right corner to the bottom-left. They don't happen every battle, but when they do happen it's impossible to miss. They're usually yellow but the coloration can vary. They are extremely irritating on the eyes.

I've attached a screenshot as well as save game featuring one instance of their appearance (at the Anabas system).
TagsNo tags attached.

Relationships

related to 0021124 new Shots firing in random directions 
related to 0020748 assignedx4000Bughunter Shots going to bottom left corner 

Activities

Apthorpe

Apr 25, 2019 10:05 am

reporter  

flashing.savemet (51 bytes)
flashing.save (1,499,775 bytes)
flashing.jpg (447,703 bytes)

BadgerBadger

Apr 25, 2019 11:47 am

manager   ~0051401

I believe those are shots being fired at invalid targets. I would bet this problem corresponds to specific unit types in combat; is there a pattern to when the problem shows up.

BadgerBadger

Apr 27, 2019 7:51 pm

manager   ~0051435

Here's another save game that shows this problem (from hearthunter)

perfomance.save (2,390,248 bytes)

x4000Bughunter

Jul 8, 2019 10:59 am

administrator   ~0052081

Is this still a thing that happens in the latest versions? A savegame in the new post-fleets stuff would be welcome if anyone runs across one. Thanks!

(that savegame is large enough I'm pretty sure it's pre-format-conversion).

ptarth

Jul 8, 2019 2:51 pm

reporter   ~0052101

I've seen it in the current patch. My guess is dead ships with sequential firing at dead targets.

x4000Bughunter

Jul 8, 2019 2:53 pm

administrator   ~0052102

That makes sense for ships that are firing sequentially even if they don't have salvos. A lot of ships that are single-ship firing have a time delay before their shots appear. So those shots come into existence not knowing where they are coming from or where they are going, potentially. They presumably should just remove themselves, I guess. It's a part of a second delay that is important for the ship offsets to look right in terms of how they draw.

Issue History

Date Modified Username Field Change
Apr 25, 2019 10:05 am Apthorpe New Issue
Apr 25, 2019 10:05 am Apthorpe File Added: flashing.jpg
Apr 25, 2019 10:05 am Apthorpe File Added: flashing.save
Apr 25, 2019 10:05 am Apthorpe File Added: flashing.savemet
Apr 25, 2019 11:47 am BadgerBadger Note Added: 0051401
Apr 25, 2019 1:18 pm BadgerBadger Relationship added related to 0021124
Apr 27, 2019 7:51 pm BadgerBadger File Added: perfomance.save
Apr 27, 2019 7:51 pm BadgerBadger Note Added: 0051435
Jul 8, 2019 10:58 am x4000Bughunter Relationship added related to 0020748
Jul 8, 2019 10:59 am x4000Bughunter Note Added: 0052081
Jul 8, 2019 2:51 pm ptarth Note Added: 0052101
Jul 8, 2019 2:53 pm x4000Bughunter Note Added: 0052102