View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023528 | AI War 2 | Bug - Gameplay | Aug 9, 2020 2:33 pm | Aug 12, 2020 12:04 am | |
Reporter | Sigma7 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.116 GOG Networking Done | ||||
Fixed in Version | 2.120 Improved Lobby Map Experience | ||||
Summary | 0023528: AI indecisive on taking wormhole | ||||
Description | In the attached save, I have three transport ships heading to Seruta. The few forces at that planet react to the new presence. Steps to reproduce: * Load save. The save is currently setup to reproduce the bug. Expected result: * From the AI's intended reaction, the V-Wins (and possibly other cloaked ships) depart to Nagao. Actual result: * Some ships head to Nagao, but others move back and forth despite having orders to take the wormhole. This bug greatly reduces the effectiveness of the AI's ability to do a controlled retreat and to build up threat elsewhere. | ||||
Tags | No tags attached. | ||||
|
|
|
Fixed. This is a corner case, which requires a very small AI force trying to retreat from a very powerful player force to a weak AI planet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 9, 2020 2:33 pm | Sigma7 | New Issue | |
Aug 9, 2020 2:33 pm | Sigma7 | File Added: toggle seruta.zip | |
Aug 11, 2020 11:45 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 11, 2020 11:45 pm | BadgerBadger | Status | new => resolved |
Aug 11, 2020 11:45 pm | BadgerBadger | Resolution | open => fixed |
Aug 11, 2020 11:45 pm | BadgerBadger | Fixed in Version | => 2.120 Improved Lobby Map Experience |
Aug 11, 2020 11:45 pm | BadgerBadger | Note Added: 0058046 | |
Aug 12, 2020 12:04 am | BadgerBadger | Note Edited: 0058046 |