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IDProjectCategoryLast Update
0020467AI War 2[All Projects] Balance IssueOct 11, 2018 11:17 pm
Reporterx4000BughunterAssigned ToBadgerBadger 
Severityminor 
Status resolvedResolutionfixed 
Product Version0.781 Destruction Diversity 
Fixed in Version0.782 Viewport Visibility 
Summary0020467: Couldn't complete tutorial because of energy loss from building too many turrets.
DescriptionReported by Josh Bycer, of Game Wisdom.

Basically, there's one part in the tutorial that says "you can't proceed until you build to full caps on the ships."

However, he had already built a ton of turrets and thus did not have enough energy for those ships to complete. He was casting this live, and didn't know how to scrap units, so wound up giving up on the tutorial there and just started the game. Yikes!

I think that we need to make it clear at this point that you can scrap units, as that's an important part of energy management in general when you're energy-poor. But I'm really more just describing the problem and am open to whatever solution fits best.
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BadgerBadger

Oct 11, 2018 10:36 am

manager   ~0049850

The tutorial isn't likely to teach the "scrap" mechanic until after you have built ships. Building ships is really early in.

I'm not sure how feasible it is to put in defensive code around _everything_ a player might try to do in the Tutorial. There's always going to be something...

I suppose the game could start you with multiple energy collectors? I'm open to suggestions.

Dominus Arbitrationis

Oct 11, 2018 10:58 am

administrator   ~0049851

Maybe have it where if you drop below a certain energy level, it teaches you to scrap things to free up energy.

BadgerBadger

Oct 11, 2018 11:04 am

manager   ~0049852

Yeah, but the detection of that is actually kinda messy, since i'd need to put that check in a bunch of different places.

BadgerBadger

Oct 11, 2018 11:17 pm

manager   ~0049874

fixed

Issue History

Date Modified Username Field Change
Oct 11, 2018 10:11 am x4000Bughunter New Issue
Oct 11, 2018 10:11 am x4000Bughunter Status new => assigned
Oct 11, 2018 10:11 am x4000Bughunter Assigned To => BadgerBadger
Oct 11, 2018 10:36 am BadgerBadger Note Added: 0049850
Oct 11, 2018 10:58 am Dominus Arbitrationis Note Added: 0049851
Oct 11, 2018 11:04 am BadgerBadger Note Added: 0049852
Oct 11, 2018 11:17 pm BadgerBadger Status assigned => resolved
Oct 11, 2018 11:17 pm BadgerBadger Resolution open => fixed
Oct 11, 2018 11:17 pm BadgerBadger Fixed in Version => 0.782 Viewport Visibility
Oct 11, 2018 11:17 pm BadgerBadger Note Added: 0049874