View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021538 | AI War 2 | Bug - Gameplay | Aug 28, 2019 7:41 am | Sep 3, 2019 9:05 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.884 The Helping Hat | ||||
Fixed in Version | 0.885 The Audible Bodyguard | ||||
Summary | 0021538: Stacks still interfere with stances (FRD, etc) | ||||
Description | I'm not yet sure what causes it but seemingly when a ship is removed from a stack (i.e. destroyed) it seems that the stance is lost. Currently trying to figure out what exactly does it. EDIT: Yes, I can confirm: It happens when a ship is destroyed from a stack. | ||||
Tags | No tags attached. | ||||
related to | 0021536 | resolved | BadgerBadger | Ships decolliding to odd places when traveling through wormholes |
related to | 0021522 | resolved | Chris_McElligottPark | Decollision problem with queued moves |
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This is now in for 0.885, can you test if it works? * Fixed a potential cause of the bug where orders and stance could be lost on ships when a stack was being split or one ship in a stack died. ** Basically in the OnDeath logic we no longer need to clear orders at all. * A HUGE amount of rework has been done with how orders are cleared from ships, and also regular move and decollision-move orders have been split out into two types. ** This lets us do things like clear just decollision orders but not other things, and we also no longer have a bunch of things referring to Rally orders, which haven't existed for a while. ** There may well be some bugs relating from this, but hopefully they are now easier to track down because the code is more sensibly-arranged for the current game design. It's possible that some things were previously working sometimes-but-not-always and will now work never, and that's actually preferable since we can then fix it to work always, once it's found. ** This needs lots of testing, relating to queuing orders and issuing orders of various sorts, and seeing that the AI doesn't do strange things with its own orders, etc, etc, etc. ** It's possible that this fixes the strange decollision logic when you queue a lot of move orders (that worked once upon a time, but has been broken since we revamped a bunch of the game code). * Decollision-move orders are now explicitly dumped when a ship goes through a wormhole from one planet to another. |
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Seems fixed. So far hadn't seen a single case of FRD being removed without me ordering so. |
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Sweeeeet! Thanks. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 28, 2019 7:41 am | NRSirLimbo | New Issue | |
Aug 28, 2019 7:49 am | NRSirLimbo | Description Updated | |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Status | new => feedback |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Note Added: 0052655 | |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Relationship added | related to 0021536 |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Relationship added | related to 0021522 |
Aug 31, 2019 5:00 pm | NRSirLimbo | Note Added: 0052721 | |
Aug 31, 2019 5:00 pm | NRSirLimbo | Status | feedback => assigned |
Sep 3, 2019 9:05 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 3, 2019 9:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 3, 2019 9:05 pm | Chris_McElligottPark | Fixed in Version | => 0.885 The Audible Bodyguard |
Sep 3, 2019 9:05 pm | Chris_McElligottPark | Note Added: 0052795 |