View Issue Details

IDProjectCategoryLast Update
0024481AI War 2Bug - GameplayMar 10, 2021 11:32 am
ReporterRyulong Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.746 Release The Warden 
Fixed in VersionBeta 2.755 Hotfixes 
Summary0024481: Home command station disappeared
DescriptionI'm missing a certain very important command station here. If I triggered the you-lose state, it was suppressed and never showed up on my screen. I did have one wave spawn against my homeworld, but last I checked it was under control.

So, uhh...yeah. What happened to my home command station?

~Ryulong
TagsNo tags attached.

Relationships

related to 0024529 resolvedChris_McElligottPark Science respec allows scrapping critical ships 

Activities

Ryulong

Feb 24, 2021 1:59 am

reporter  

where is home.save (319,169 bytes)

Chris_McElligottPark

Feb 24, 2021 11:41 am

administrator   ~0060633

Anything in the error log?

Ryulong

Feb 24, 2021 2:04 pm

reporter   ~0060635

Yeah, some entries about a missing human king. My apologies for not attaching it before.
ArcenDebugLog.txt (885,241 bytes)

Chris_McElligottPark

Feb 24, 2021 8:23 pm

administrator   ~0060646

Hmmm, that is super odd! It had enough errors of not finding the king that it erased any older errors in the log, unfortunately.

Chris_McElligottPark

Mar 10, 2021 11:32 am

administrator   ~0060728

Thanks!

* Fixed an issue that has been around since we introduced tech refunds (apparently). If your marking-down of a ship that is damaged would cause it to die, that now will just cause it to be at 1 HP remaining, instead.
** This was actually bypassing ships that normally are only cripple-only and causing them to disappear, leading to entire fleets disappearing. It could also cause your home command station to disappear without a trace without you losing the game.
** All of these are directly fixed.

* Also fixed things up in general so that any ship that is crippled won't ever be deleted even if it's health is 0 or lower for some reason. It will just go to 1 health.
** This doesn't affect permadeath options, which still let them die.

* For player king units and command stations in general, if those are for some reason at or below 0 health at a random time, they just move to 1 health now.
** These still are very much killable, but they die when they are actually shot or damaged in some way, or when a scrap command is issued. Not ever a "well, I see I have zero health for some reason, so I'll just be dying now."
** This sort of thing could have actually happened from things like us or modders adjusting balance numbers in the xml to have lower health, and then damaged command stations or kings just kill themselves on save load. That had not happened yet, but we were aware it was the sort of thing that could.

Issue History

Date Modified Username Field Change
Feb 24, 2021 1:59 am Ryulong New Issue
Feb 24, 2021 1:59 am Ryulong File Added: where is home.save
Feb 24, 2021 11:41 am Chris_McElligottPark Note Added: 0060633
Feb 24, 2021 2:04 pm Ryulong File Added: ArcenDebugLog.txt
Feb 24, 2021 2:04 pm Ryulong Note Added: 0060635
Feb 24, 2021 8:23 pm Chris_McElligottPark Note Added: 0060646
Mar 10, 2021 10:19 am Chris_McElligottPark Relationship added related to 0024529
Mar 10, 2021 11:32 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 10, 2021 11:32 am Chris_McElligottPark Status new => resolved
Mar 10, 2021 11:32 am Chris_McElligottPark Resolution open => fixed
Mar 10, 2021 11:32 am Chris_McElligottPark Fixed in Version => Beta 2.755 Hotfixes
Mar 10, 2021 11:32 am Chris_McElligottPark Note Added: 0060728