View Issue Details

IDProjectCategoryLast Update
0019365AI War 2Graphical BugSep 7, 2018 7:57 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.768 Golem Rebirth 
Summary0019365: Laser visuals to function.
DescriptionKeith:

I'm working through the various exotic and/or not-completely implemented shot types.

First up, standard lasers.

Attached is a test-chamber save with 10 squads of laser gatlings in range of an AI Assault Flagship (it's not in range of them). An AI Shield Flagship is also nearby (out of gatling range) for testing that side of the animation.

Observations:

1) Many of the gatlings do show a reasonable firing animation.

2) Most of the "fire" animation is actually being drawn between gatlings in the same squad. In other words it looks like they're shooting each other.

3) When I get in range of the Shield Starship the shield effect lights up properly (and energetically, it's a lot of shots) but most of the lines are not drawn. I don't know if they're going between gatlings or just not animating properly because of the shield.
TagsNo tags attached.

Relationships

related to 0020103 resolvedChris_McElligottPark Beam cannons are not firing at enemies towards the end of their "range circle"... 
related to 0019366 resolvedChris_McElligottPark beam weapons visuals 

Activities

Chris_McElligottPark

Jan 26, 2018 1:18 pm

administrator  

TestChamber_Lasers.save (108,703 bytes)

BadgerBadger

Jan 26, 2018 2:19 pm

manager   ~0046748

Is this still an issue? I thought it got fixed in my last round of changes

Chris_McElligottPark

Jan 26, 2018 4:16 pm

administrator   ~0046750

I think it's about me needing to draw lines, more than anything else. The actual firing bits that were buggy you did fix, to my knowledge, yes -- I'm not aware of any cases where they still do it. But these are supposed to be more line-based rather than projectile-based, and that was a me-thing. His email had one bit for you and one for me, and the above text has probably munged in a bit of yours still, but it's all good. :)

Chris_McElligottPark

Sep 7, 2018 7:57 pm

administrator   ~0049135

* The visuals for the various types of beams (tractor, tachyon, repair, claim) have all been redone to look nicer, and the beam weapon effects for conical and individual beam weapons are also now in place. Finally, you can actually see your beam weapons! And it looks cool!

Issue History

Date Modified Username Field Change
Jan 26, 2018 1:18 pm Chris_McElligottPark New Issue
Jan 26, 2018 1:18 pm Chris_McElligottPark Status new => assigned
Jan 26, 2018 1:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 26, 2018 1:18 pm Chris_McElligottPark File Added: TestChamber_Lasers.save
Jan 26, 2018 1:20 pm Chris_McElligottPark Relationship added related to 0019366
Jan 26, 2018 2:19 pm BadgerBadger Note Added: 0046748
Jan 26, 2018 4:16 pm Chris_McElligottPark Note Added: 0046750
Sep 6, 2018 11:20 am Chris_McElligottPark Relationship added related to 0020103
Sep 7, 2018 7:57 pm Chris_McElligottPark Status assigned => resolved
Sep 7, 2018 7:57 pm Chris_McElligottPark Resolution open => fixed
Sep 7, 2018 7:57 pm Chris_McElligottPark Fixed in Version => 0.768 Golem Rebirth
Sep 7, 2018 7:57 pm Chris_McElligottPark Note Added: 0049135