View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024330 | AI War 2 | Bug - Gameplay | Jan 16, 2021 12:03 am | Jan 29, 2021 12:48 pm | |
Reporter | CRCGamer | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.716 The Great Balance Curve | ||||
Fixed in Version | Beta 2.717 Tuning And Optional Capture | ||||
Summary | 0024330: Human Home Command only ever has a single Forcefield Generator. | ||||
Description | One of the reasons to upgrade the entire planet in the past was getting that critical second generator that enabled some more open starts. At the moment it doesn't matter how many direct upgrades or forcefield tech upgrades you apply it only ever gets the one singular forcefield. | ||||
Tags | No tags attached. | ||||
related to | 0024334 | resolved | Chris_McElligottPark | Logistics Stations fall afoul of the maximum of 4 forcefields |
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Yeah poking at the files it has a hard cap of one. Also on a side note even though you tried giving Logi Command six FF Gens at max they are only getting four because this line still exists in the entity data: absolute_max_cap_when_in_fleets="4" |
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I am fine with the Home Forcefield Generator having a hard cap of one, so long as it's strength is at least doubled from what it currently is. Right now it is about 1.5x stronger than a normal forcefield generator. This is the equivalent of having 1.5 forcefields. If it's strength were doubled then you would have the strength of 3 forcefields which would put it at between the strength of a full cap of Military Command Stations and Economic Command Stations at the same mark level. Seeing as you never protect anything other than the home command station, you never need more than one force field generator. Just give it more juice. At Mk IV a normal forcefield has 2.42m shield health. At Mk IV a home forcefield has 3.6m shield health. My suggestion is to make it 7.2m at Mk IV, and the appropriate health at other marks. Here's a save where you can compare the mark IV versions between a military command and a home command. |
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Except that if it is only one singular forcefield you are unable to utilize the ability to offset soak and get the 5 seconds worth of time to allow directed engineer repairs to repair one of the two or three forcefields a bit a time. Meaning that if *any* continuous pressure exists in your home system for long enough you just lose the forcefield period outside of completely overwhelming local superiority. |
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On the stable, you can have more than one home forcefield. I really hope they don't hard-cap the home forcefields to just one. Maybe limit it to two or three (because above three is overkill). |
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Thanks! * We now have the first example of a custom MarkLevelScaleStyle that is just for a single ship or a few ships that are assigned manually (in this case it's assigned manually). ** For the player home forcefields, those now actually DO get some added cap added to them (up from the start of 1) as you upgrade your fleet. They start out with a cap of 1, and for mark 2 and 3 they each get +1. Beyond mark 3, they get no more cap. |
Date Modified | Username | Field | Change |
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Jan 16, 2021 12:03 am | CRCGamer | New Issue | |
Jan 16, 2021 3:07 am | CRCGamer | Note Added: 0060308 | |
Jan 16, 2021 5:04 am | Chthonic One | File Added: Test save built.save | |
Jan 16, 2021 5:04 am | Chthonic One | File Added: Test save built.savemet | |
Jan 16, 2021 5:04 am | Chthonic One | Note Added: 0060310 | |
Jan 16, 2021 5:08 am | Chthonic One | Relationship added | related to 0024334 |
Jan 16, 2021 6:55 am | CRCGamer | Note Added: 0060315 | |
Jan 16, 2021 12:22 pm | Crabby | Note Added: 0060317 | |
Jan 18, 2021 3:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 18, 2021 3:09 pm | Chris_McElligottPark | Status | new => resolved |
Jan 18, 2021 3:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 18, 2021 3:09 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.717 Tuning And Optional Capture |
Jan 18, 2021 3:09 pm | Chris_McElligottPark | Note Added: 0060336 |