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IDProjectCategoryLast Update
0024330AI War 2Bug - GameplayJan 29, 2021 12:48 pm
ReporterCRCGamer Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.716 The Great Balance Curve 
Fixed in VersionBeta 2.717 Tuning And Optional Capture 
Summary0024330: Human Home Command only ever has a single Forcefield Generator.
DescriptionOne of the reasons to upgrade the entire planet in the past was getting that critical second generator that enabled some more open starts. At the moment it doesn't matter how many direct upgrades or forcefield tech upgrades you apply it only ever gets the one singular forcefield.
TagsNo tags attached.

Relationships

related to 0024334 resolvedChris_McElligottPark Logistics Stations fall afoul of the maximum of 4 forcefields 

Activities

CRCGamer

Jan 16, 2021 3:07 am

developer   ~0060308

Yeah poking at the files it has a hard cap of one.

Also on a side note even though you tried giving Logi Command six FF Gens at max they are only getting four because this line still exists in the entity data:
absolute_max_cap_when_in_fleets="4"

Chthonic One

Jan 16, 2021 5:04 am

reporter   ~0060310

I am fine with the Home Forcefield Generator having a hard cap of one, so long as it's strength is at least doubled from what it currently is. Right now it is about 1.5x stronger than a normal forcefield generator. This is the equivalent of having 1.5 forcefields. If it's strength were doubled then you would have the strength of 3 forcefields which would put it at between the strength of a full cap of Military Command Stations and Economic Command Stations at the same mark level.

Seeing as you never protect anything other than the home command station, you never need more than one force field generator. Just give it more juice.

At Mk IV a normal forcefield has 2.42m shield health.
At Mk IV a home forcefield has 3.6m shield health.

My suggestion is to make it 7.2m at Mk IV, and the appropriate health at other marks.

Here's a save where you can compare the mark IV versions between a military command and a home command.
Test save built.save (377,635 bytes)

CRCGamer

Jan 16, 2021 6:55 am

developer   ~0060315

Except that if it is only one singular forcefield you are unable to utilize the ability to offset soak and get the 5 seconds worth of time to allow directed engineer repairs to repair one of the two or three forcefields a bit a time. Meaning that if *any* continuous pressure exists in your home system for long enough you just lose the forcefield period outside of completely overwhelming local superiority.

Crabby

Jan 16, 2021 12:22 pm

reporter   ~0060317

On the stable, you can have more than one home forcefield. I really hope they don't hard-cap the home forcefields to just one. Maybe limit it to two or three (because above three is overkill).

Chris_McElligottPark

Jan 18, 2021 3:09 pm

administrator   ~0060336

Thanks!

* We now have the first example of a custom MarkLevelScaleStyle that is just for a single ship or a few ships that are assigned manually (in this case it's assigned manually).
** For the player home forcefields, those now actually DO get some added cap added to them (up from the start of 1) as you upgrade your fleet. They start out with a cap of 1, and for mark 2 and 3 they each get +1. Beyond mark 3, they get no more cap.

Issue History

Date Modified Username Field Change
Jan 16, 2021 12:03 am CRCGamer New Issue
Jan 16, 2021 3:07 am CRCGamer Note Added: 0060308
Jan 16, 2021 5:04 am Chthonic One File Added: Test save built.save
Jan 16, 2021 5:04 am Chthonic One File Added: Test save built.savemet
Jan 16, 2021 5:04 am Chthonic One Note Added: 0060310
Jan 16, 2021 5:08 am Chthonic One Relationship added related to 0024334
Jan 16, 2021 6:55 am CRCGamer Note Added: 0060315
Jan 16, 2021 12:22 pm Crabby Note Added: 0060317
Jan 18, 2021 3:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 18, 2021 3:09 pm Chris_McElligottPark Status new => resolved
Jan 18, 2021 3:09 pm Chris_McElligottPark Resolution open => fixed
Jan 18, 2021 3:09 pm Chris_McElligottPark Fixed in Version => Beta 2.717 Tuning And Optional Capture
Jan 18, 2021 3:09 pm Chris_McElligottPark Note Added: 0060336