View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022431 | AI War 2 | Gameplay Issue | Dec 25, 2019 3:31 pm | Jan 25, 2020 1:13 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.025 Hotfix | ||||
Fixed in Version | BETA 1.312 Stop Threatening Me | ||||
Summary | 0022431: Apparently Hunter/Warden from dead AIs in Civil War join their enemies? | ||||
Description | From arnaud. "On another note, apparently the special fleets of the AI all migrate to the remaining living AIs, even during civil war... You know what? I think I am just going to go to sleep and forget this game. 1,54K strength. What am I even suppose to do about that..." EDIT: I had forgotten and was informed by zeus that the Hunter/Warden don't take part in civil war seemingly. EDIT 2: Though I found a note saying they were made to. Huhm. | ||||
Tags | No tags attached. | ||||
related to | 0022652 | resolved | BadgerBadger | Defeated AI's fleets still join remaining AI Homeworlds |
related to | 0020278 | resolved | BadgerBadger | Cut off Warden Fleet |
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Badger, if you want a save before an AI is killed I can toss it to you via Discord. It's too big to be uploaded here. |
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The Hunter/Warden don't behave properly if they don't have an AI Overlord to protect, and fixing that is extremely low on the priority list. The Hunter/Warden would need to be modified before this could be changed. |
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Could the defeated AIs not replenish their Warden/Hunter/Praetorian fleets? With multiple AIs I end up with all three fleets from each killed AIs gathering on the rest of the homeworld. It makes AIs homeworlds go over 2,5k strength, and it keeps going. |
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Added a save with the remaining AIs getting the dead one fleets at its homeworlds. I noticed this didn't seem to happen till AIP threeshold went to the next level (at 430 for diff9). No Civil War here (though I could kill the nod, I left it alone for testing purpose). However the Yellow AI went rogue so in any case its fleets shouldn't keep refilling at the Blue AI homeworld. |
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AI sub-factions (praetorian/hunter/warden) no longer join other AIs when their overlord dies. Instead they go rogue like the original AI. The praetorian stops doing anything except fighting on its current planets, but the hunter and warden will remain active |
Date Modified | Username | Field | Change |
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Dec 25, 2019 3:31 pm | RocketAssistedPuffin | New Issue | |
Dec 25, 2019 3:31 pm | RocketAssistedPuffin | Status | new => assigned |
Dec 25, 2019 3:31 pm | RocketAssistedPuffin | Assigned To | => BadgerBadger |
Dec 25, 2019 3:31 pm | RocketAssistedPuffin | File Added: DeadAIMigrateCivilWar.jpg | |
Dec 25, 2019 3:48 pm | RocketAssistedPuffin | Note Added: 0055162 | |
Dec 25, 2019 3:53 pm | RocketAssistedPuffin | Description Updated | |
Dec 25, 2019 3:54 pm | RocketAssistedPuffin | Description Updated | |
Dec 31, 2019 1:28 am | BadgerBadger | Note Added: 0055226 | |
Jan 6, 2020 4:23 pm | ArnaudB | Note Added: 0055360 | |
Jan 7, 2020 3:49 am | ArnaudB | File Added: Hope 8.rar | |
Jan 7, 2020 3:49 am | ArnaudB | Note Added: 0055389 | |
Jan 23, 2020 1:32 am | BadgerBadger | Relationship added | related to 0020278 |
Jan 23, 2020 11:50 am | BadgerBadger | Relationship added | related to 0022652 |
Jan 25, 2020 1:13 pm | BadgerBadger | Status | assigned => resolved |
Jan 25, 2020 1:13 pm | BadgerBadger | Resolution | open => fixed |
Jan 25, 2020 1:13 pm | BadgerBadger | Fixed in Version | => BETA 1.312 Stop Threatening Me |
Jan 25, 2020 1:13 pm | BadgerBadger | Note Added: 0055766 |