View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026075 | AI War 2 | Bug - Gameplay | Jan 7, 2022 2:55 am | Jan 10, 2022 10:00 am | |
Reporter | deadone77 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.774 Metal Flows | ||||
Fixed in Version | Beta 3.782 Smooth Reloading | ||||
Summary | 0026075: Endgame-endless threat per second | ||||
Description | At the start of this save all is still good, but if i take one of the 2 planets (Flame Outside V, Elraine) in the top middle, endless threat will start every 5 seconds. This can still be triggered in 3.781. | ||||
Tags | No tags attached. | ||||
|
|
|
This hunter force is spawning due to the TaggedUnitIncomeData code. Unclear why there's so much of it... |
|
Badger, it's generating infinite force at a very fast rate against the Dark Zenith Epistyle that is allied to the player. It's also generating what looks like infinite force at a smaller rate against the MDC that the player has. I don't think that infinitely-generating stuff is the way to go, but rather if it's up to some cap that makes sense I suppose. Also, if it's something that the player controls and can deal with (the MDC), we should probably let them know what is happening so that it's not opaque. I am not familiar with the TaggedUnitIncomeData code or when it was added or why, so I don't have a good solution in mind. Not sure if you have any ideas? This seems like mostly a problem if the player has strong allies, but it's hard to be sure. |
|
So this was added a long time ago to give the AI some bonus resources against certain objectives. It was added in the DLC2 timeframe to A. give the AI a mechanism to counteract the DZ and B. to replace the "AI gets bonus exo-strikes against MDCs" with a less obvious mechanism. The problem is that the AI should not be getting a ton of ships, just a few. This problem seems to be a recent breakage. |
|
Thanks! * The "tagged unit income" that was a hunter mechanic added about a year ago has been removed for now. ** Essentially, it could result in a variety of rare late-game situations where there were infinitely-spawning units, or just an unbalanced number in general, although that was probably pretty rare. ** Overall we've added a lot of other mechanics (border aggression, wormhole invasions) that go after the same concept in a more interesting way, so we'll probably re-implement a hunter mechanic against specific targets in a fashion like that. ** For now, simply getting rid of a source of infinite spawns seemed like the first step. |
|
FYI, there a 2 Dark Zenith Epistyle factions in this game, one is allied to the player and one is not and Extragalactic forces are set to IGNORE the player+allies but not other minor factions. Maybe the AI is confuse becauze against one Dark Zenith Epistyle it can spawn Extragalactic forces and against the other not. |
|
That might be part of it, yeah -- this is quite a useful save, thank you! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 7, 2022 2:55 am | deadone77 | New Issue | |
Jan 7, 2022 2:55 am | deadone77 | File Added: 3774abcdefghijklmnopqrstuvwx.save | |
Jan 7, 2022 6:47 pm | BadgerBadger | Note Added: 0063698 | |
Jan 9, 2022 3:55 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Jan 9, 2022 3:55 pm | Chris_McElligottPark | Status | new => assigned |
Jan 9, 2022 3:57 pm | Chris_McElligottPark | Note Added: 0063720 | |
Jan 9, 2022 4:26 pm | BadgerBadger | Note Added: 0063723 | |
Jan 9, 2022 4:29 pm | BadgerBadger | Note Edited: 0063723 | |
Jan 9, 2022 9:31 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 9, 2022 9:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 9, 2022 9:31 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.782 Smooth Reloading |
Jan 9, 2022 9:31 pm | Chris_McElligottPark | Note Added: 0063725 | |
Jan 10, 2022 5:44 am | deadone77 | Note Added: 0063732 | |
Jan 10, 2022 10:00 am | Chris_McElligottPark | Note Added: 0063733 |