View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025123 | AI War 2 | Note To Test | May 29, 2021 9:31 pm | Jun 2, 2021 12:47 pm | |
Reporter | Zweihand | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.005 Radeon Returns | ||||
Fixed in Version | 3.100 Commander Vision | ||||
Summary | 0025123: Botnet golem + parasite citadel to test zombie pingpong | ||||
Description | Attached below are a save file plus the mod needed to run the file. It is set up with a botnet golem and a parasitic citadel to test zombie ping pong. Extract the zip file of the mod into the XML mod folder and it should work. (All it does is add my own custom starter fleet that I was using to test frigates) | ||||
Tags | No tags attached. | ||||
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I have a fix in my sandbox to make make sure zombie ping-pong ends eventually (every time a zombie is resurrected, it starts with NumTimesResurrected * 14% less health. The goal is to make sure a game of zombie ping pong does end eventually. |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2021 9:31 pm | Zweihand | New Issue | |
May 29, 2021 9:31 pm | Zweihand | File Added: ZStartingFleet.zip | |
May 29, 2021 9:31 pm | Zweihand | File Added: For Badger Test.save | |
May 30, 2021 2:31 am | BadgerBadger | Assigned To | => BadgerBadger |
May 30, 2021 2:31 am | BadgerBadger | Status | new => assigned |
May 30, 2021 2:33 am | BadgerBadger | Note Added: 0061902 | |
Jun 2, 2021 12:47 pm | BadgerBadger | Status | assigned => resolved |
Jun 2, 2021 12:47 pm | BadgerBadger | Resolution | open => fixed |
Jun 2, 2021 12:47 pm | BadgerBadger | Fixed in Version | => 3.100 Commander Vision |
Jun 2, 2021 12:47 pm | BadgerBadger | Note Added: 0061934 |