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IDProjectCategoryLast Update
0026072AI War 2Gameplay IssueJan 7, 2022 8:45 pm
ReporterBadgerBadger Assigned ToNRSirLimbo  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.781 Tachyon Healing Reversal 
Fixed in VersionBeta 3.782 Smooth Reloading 
Summary0026072: Necromancy doesn't work
DescriptionThis is related to NRSirLimbo's recent Hull changes. Everything seems to be invulnerable to necromancy. I've put in a bandaid fix but I suspect there's a better one from someone who knows the Hull code better.

I suspect other death effects may be broken as well but have not checked
TagsNo tags attached.

Activities

NRSirLimbo

Jan 7, 2022 8:45 pm

developer   ~0063699

* Changed is_some_kind_of_zombification to is_some_kind_of_normal_zombification. Necromancy is not considered a "normal" type of zombification due to it being supposed to ignore the normal limits of zombification and nanocaustation, only the latter of which now have this set to true.
** This should fix a number of entities that were supposed to be uncapturable from, well, being zombified or nanocausted.
* Fixed a missing boolean inversion which made it so that no death effect could apply except for when it was specifically turned off.
** This fixes the Necromancer being unable to take a large number of things, and it also padded the bug from above since effectively nothing ever could be zombified or nanocausted.
*** Thanks to BadgerBadgerBadger for reporting.

Issue History

Date Modified Username Field Change
Jan 6, 2022 9:33 pm BadgerBadger New Issue
Jan 6, 2022 9:33 pm BadgerBadger Status new => assigned
Jan 6, 2022 9:33 pm BadgerBadger Assigned To => NRSirLimbo
Jan 7, 2022 8:45 pm NRSirLimbo Status assigned => resolved
Jan 7, 2022 8:45 pm NRSirLimbo Resolution open => fixed
Jan 7, 2022 8:45 pm NRSirLimbo Fixed in Version => Beta 3.782 Smooth Reloading
Jan 7, 2022 8:45 pm NRSirLimbo Note Added: 0063699