View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018956 | AI War 2 | GUI | Feb 27, 2017 7:17 pm | Mar 1, 2017 9:28 am | |
Reporter | Cyborg | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.102 | ||||
Summary | 0018956: All the buttons go blank if you just press random keys after hiding the GUI | ||||
Description | Attaching a screenshot. | ||||
Tags | No tags attached. | ||||
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This will happen even while not hiding the GUI. I found that you can fix it by pressing f8. However, pressing enough random buttons to do this will also stall the game until you press f8. The game just stops. The visual display is unaffected though. EDIT: After testing, I narrowed the key down to the 'J' key. It can be repeated infinitely, and actually takes only one press of the key to break. |
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After remembering that logs are a thing, I went through and found this: 2/27/2017 7:58:08 PM Successfully opened client socket 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:08 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:09 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:10 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Waiting On Server, at frame 5495 2/27/2017 7:58:11 PM Shutting Down Socket The 'opened client socket' corresponds to when I hit the 'j' key, and the shutting down corresponds to when I closed the game. This next one is where I left the game broken like that for a while before hitting 'f8': 2/27/2017 7:50:14 PM Waiting On Server, at frame 770 2/27/2017 7:50:14 PM Waiting On Server, at frame 770 2/27/2017 7:50:14 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM Waiting On Server, at frame 770 2/27/2017 7:50:15 PM World.GetPlayerAccountByUsername() called on MultiplayerClient! at System.Environment.get_StackTrace() at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Arcen.Universal.ArcenDebugging.ProcessAssertionFailure(System.String Message) at Arcen.Universal.World.GetPlayerAccountByUsername(System.String Username) at Arcen.Universal.Engine_Universal.LoadGame(System.String SaveName) at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName) at Arcen.AIW2.External.Input_MainHandler.Handle(Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) at Arcen.Universal.ArcenInput.HandleEffectiveRewiredAction(Int32 ID) at Arcen.Universal.ArcenInput.CheckInput() at Arcen.Universal.Engine_Universal.OnUpdate() at ArcenGameController.Update() 2/27/2017 7:50:15 PM Shutting Down Socket The 'World.GetPlayerAccountByUsername() called on MultiplayerClient!' seems to correspond to pressing 'f8'. I will upload the logs. Both of my examples are near the bottom, but it's all there just in case. I left the game running for a while. |
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For 0.102: * Removed several old debugging keybinds, including some that could break the game if you pressed the wrong key. Thanks :) |
Date Modified | Username | Field | Change |
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Feb 27, 2017 7:17 pm | Cyborg | New Issue | |
Feb 27, 2017 7:17 pm | Cyborg | File Added: blank buttons.JPG | |
Feb 27, 2017 7:24 pm | Zogheen | Note Added: 0045766 | |
Feb 27, 2017 7:36 pm | Zogheen | Note Edited: 0045766 | |
Feb 27, 2017 8:05 pm | Zogheen | Note Added: 0045770 | |
Feb 27, 2017 8:07 pm | Zogheen | File Added: output_log.txt | |
Feb 27, 2017 8:08 pm | Zogheen | File Added: ArcenDebugLog.txt | |
Feb 27, 2017 8:08 pm | Zogheen | Note Edited: 0045770 | |
Mar 1, 2017 9:28 am | keith.lamothe | Note Added: 0045793 | |
Mar 1, 2017 9:28 am | keith.lamothe | Status | new => resolved |
Mar 1, 2017 9:28 am | keith.lamothe | Fixed in Version | => 0.102 |
Mar 1, 2017 9:28 am | keith.lamothe | Resolution | open => fixed |
Mar 1, 2017 9:28 am | keith.lamothe | Assigned To | => keith.lamothe |