|
|
Reporter | crawlers | Assigned To | BadgerBadger | |
---|
Status | resolved | Resolution | fixed | |
---|
Product Version | Beta 2.126 Dark Spire, Eyes, and Fixes | |
---|
Fixed in Version | 2.129 No Shrooms For Ships | |
---|
|
|
Summary | 0023591: Nanocaust prioritizing taking planets next to their homeworld |
---|
Description | I have in most games seen the nanocaust homeworld get wrecked because they don't put much priority upon capturing the nearby planets. This allows the AI to fortify a planet nearby that they use to launch waves against the nanocaust homeworld or build up hunter fleet/exowar ships to take it down. The currently nanocaust goes to take planets that are less defended somewhere far away, which is useful behavior to expand, but they also need some logic to help them survive. |
---|
Tags | No tags attached. |
---|
|
|