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IDProjectCategoryLast Update
0024507AI War 2Balance IssueMar 10, 2021 1:27 pm
ReporterSigma7 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.751 Repairs And Clarity 
Fixed in VersionBeta 2.756 Choice Of Injury 
Summary0024507: Artillery Golem overpowered
DescriptionIn the attached save:
* Squad 8 (the Artillery golem) is has started a solo attack on the AI overlord.
* The golem can do a bit of damage to the AI overlord before reinforcements cripple the golem.
* C-Click the golem, and spend science to increase the mark level. The artillery golem can then resume the attack.
* At Mark VII, the golem can still head to a player-owned planet and increase hull strength, before returning to the battle.

Expected result is that the golem shouldn't last for such a duration.

Actual result: While I didn't get a pure solo, it's practically close enough.

Can go much longer than expected when the player is allowed to reset spent science with hacking points.

While the save is on difficulty 1, I'm certain the same tactic would work just as well at higher difficulties.


TagsNo tags attached.

Relationships

related to 0024529 resolvedChris_McElligottPark Science respec allows scrapping critical ships 

Activities

Sigma7

Mar 4, 2021 11:56 pm

reporter  

Solo.zip (157,933 bytes)

Zweihand

Mar 6, 2021 12:08 am

reporter   ~0060692

I recommend trying this on Diff 5 before submitting it as a bug. The Mark Up feature might not be intentional but it applies to all ships and isn't that big of a deal since science gets exponentially more expensive.

Sigma7

Mar 6, 2021 6:03 pm

reporter   ~0060695

I have a diff 5 save (although setup was much more difficult), and it's playing out identically to diff 1. I'm able to deepstrike enemy dire guard posts, and the AI doesn't know how to properly react to it.

Also, the exponential science increase is not relevant because it can be refunded, allowing for the trick to be done multiple times in a game.
solo-5.zip (2,648,161 bytes)

Metrekec

Mar 6, 2021 7:09 pm

reporter   ~0060696

it seems like the easy fix for this would be to prevent being able to mark up centerpieces when they are crippled

Zweihand

Mar 7, 2021 8:15 am

reporter   ~0060699

I just don't see how an artillery golem soloing lower diff AI to be a problem, since something like a lost spire frigate or a hive golem at VII can do the same thing. I would say the best thing to do is to not allow the ships to be marked up when crippled, or make it so that the health doesn't increase/refresh upon markup (be left the same number as before). The exponential science increase IS an issue because hacking points are in limited supply and non-refundable.

Chris_McElligottPark

Mar 10, 2021 1:27 pm

administrator   ~0060732

Thanks!

* Once a ship has been crippled, it will now stay crippled until it is back to 100% hull health.
** This was a change we were going to make in general for some of the refleeting flow work, but it also puts an end to another exploit where you could upgrade golems (artillery for example) by direct science upgrades in order to un-cripple them.

Issue History

Date Modified Username Field Change
Mar 4, 2021 11:56 pm Sigma7 New Issue
Mar 4, 2021 11:56 pm Sigma7 File Added: Solo.zip
Mar 6, 2021 12:08 am Zweihand Note Added: 0060692
Mar 6, 2021 6:03 pm Sigma7 File Added: solo-5.zip
Mar 6, 2021 6:03 pm Sigma7 Note Added: 0060695
Mar 6, 2021 7:09 pm Metrekec Note Added: 0060696
Mar 7, 2021 8:15 am Zweihand Note Added: 0060699
Mar 10, 2021 10:09 am Sigma7 Relationship added related to 0024529
Mar 10, 2021 1:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 10, 2021 1:27 pm Chris_McElligottPark Status new => resolved
Mar 10, 2021 1:27 pm Chris_McElligottPark Resolution open => fixed
Mar 10, 2021 1:27 pm Chris_McElligottPark Fixed in Version => Beta 2.756 Choice Of Injury
Mar 10, 2021 1:27 pm Chris_McElligottPark Note Added: 0060732