View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023728 | AI War 2 | Graphical Bug | Sep 14, 2020 6:49 pm | Nov 19, 2020 2:52 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.505 Multiplayer Alpha Starts, Take Two | ||||
Fixed in Version | 2.635 AOE Visibility | ||||
Summary | 0023728: Multiplayer: it looks like ships explode when they despawn on the client for sync correction. | ||||
Description | This same thing happens when ships are despawning to join a stack, and it's annoying. | ||||
Tags | No tags attached. | ||||
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* Majorly reworked how the "time do die now" code paths work for ships and units in general, so that we can more accurately tell them when they should explode or when they should not explode. ** This solves the problems of ships exploding when they are removing one to add itself to a stack, as well as the problem of ships on MP clients exploding as they move to their proper position after a sync error (if the PKID itself was off). ** It is likely that there may be some bugs resulting from this, but fingers crossed nothing too severe after we fix the initial raft of those issues. The first raft of issues, for posterity: --- 1. Ships in that one savegame of mine not firing at each other at all anymore. --- 2. Ship icons go to burning and dying status even if the icon was not visible before that death. --- 3. Ships don't seem to reliably go through the burning and dying effect on the model. Sometimes they do, others not? --- 4. Sometimes ships explode from being scrapped, other times not, which is confusing. --- 5. I want to tie the explosion sfx thing into the visual explosion logic, whereas right now it's a separate field. These should all be solved before this goes live. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 14, 2020 6:49 pm | Chris_McElligottPark | New Issue | |
Sep 14, 2020 6:49 pm | Chris_McElligottPark | Status | new => assigned |
Sep 14, 2020 6:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 19, 2020 2:52 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 19, 2020 2:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 19, 2020 2:52 pm | Chris_McElligottPark | Fixed in Version | => 2.635 AOE Visibility |
Nov 19, 2020 2:52 pm | Chris_McElligottPark | Note Added: 0059683 |