View Issue Details

IDProjectCategoryLast Update
0026218AI War 2Bug - GameplayFeb 1, 2022 6:09 pm
ReporterBummeri_1 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.790 Defense Against Rogues 
Fixed in VersionBeta 3.791 Network Defragmentation 
Summary0026218: MP session with the heavy debug on 20220201
DescriptionWE ran a session with the heavy debug on for the whole time on the host. And some time for the client. Logs attached.
TagsNo tags attached.

Relationships

related to 0026217 resolvedChris_McElligottPark MP: Massive amount of errors 

Activities

Bummeri_1

Feb 1, 2022 4:38 pm

reporter  

Player_host.log (91,646 bytes)   
Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.21f1 (a38c86f6690f)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
    Vendor:   
    VRAM:     2007 MB
    Driver:   27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in  0.121 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Invalid stride 1 for Compute Buffer - must be greater than 0, less or equal to 2048 and a multiple of 4.
UnloadTime: 0.579500 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216FA57C040.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216FA877040.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000214C66DEEE0.dll
Particle System is trying to spawn on a mesh with zero surface area
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216EA7F99E0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000217AAB5E010.dll
DELAYED142 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED148 TID14 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED149 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED150 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED151 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED153 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED154 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED155 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED156 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED157 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED158 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED159 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED160 TID22 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED161 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED162 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED163 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED164 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED165 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED166 TID5 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED167 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED173 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED174 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED175 TID19 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED176 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED177 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED178 TID7 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED179 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED180 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED181 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED182 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED183 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED184 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED185 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED186 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED187 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED188 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED189 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED190 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED191 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED192 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED193 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED194 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED195 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED196 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED197 TID34 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED198 TID8 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED199 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED200 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED201 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED202 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
DELAYED203 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
Setting up 2 worker threads for Enlighten.
  Thread -> id: 181c -> priority: 1 
  Thread -> id: 16f8 -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

Player_host.log (91,646 bytes)   
ArcenDebugLog_host.txt (44,226 bytes)   
2/1/2022 6:32:54 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
2/1/2022 6:32:54 PM	SINGLEP	Boot up FleetOS (0.1636s)
2/1/2022 6:32:55 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 670
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 2007
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
processorCount: 8
processorFrequency: 4200
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/1/2022 6:32:55 PM	3.790	SINGLEP	Game Version: 3.790
2/1/2022 6:32:55 PM	3.790	SINGLEP	Check System Logs For Rogue Intelligence (0.3929s)
2/1/2022 6:32:55 PM	3.790	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/1/2022 6:32:55 PM	3.790	SINGLEP	Inspect Aft Hatches (0.1800s)
2/1/2022 6:32:55 PM	3.790	SINGLEP	Found 534 xml files in 134 folders in 63ms
2/1/2022 6:32:56 PM	3.790	SINGLEP	Check For Extra Modules (1.1894s)
2/1/2022 6:32:56 PM	3.790	SINGLEP	534 Xml Files Parsed in 1,116ms
2/1/2022 6:32:56 PM	3.790	SINGLEP	Gather Ancient Lifeforms (0.0100s)
2/1/2022 6:32:56 PM	3.790	SINGLEP	Eject Trash Into Hyperspace (0.0130s)
2/1/2022 6:32:56 PM	3.790	SINGLEP	Bring Cloaking Systems Online (0.0389s)
2/1/2022 6:32:56 PM	3.790	SINGLEP	Update mod and expansion statuses!
2/1/2022 6:32:56 PM	3.790	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
2/1/2022 6:32:56 PM	3.790	SINGLEP	Mods:  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  LostHumans (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
2/1/2022 6:32:56 PM	3.790	SINGLEP	Check Nearby Stellar Masses (0.0379s)
2/1/2022 6:32:56 PM	3.790	SINGLEP	534 Xml Files Checked For Exp/Mod Status in 14ms
2/1/2022 6:32:56 PM	3.790	SINGLEP	Pruning Excess Brain Cells (0.1067s)
2/1/2022 6:32:57 PM	3.790	SINGLEP	No resolution change was required.
2/1/2022 6:32:57 PM	3.790	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/1/2022 6:32:57 PM	3.790	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/1/2022 6:32:57 PM	3.790	SINGLEP	Remembering Alamo (0.1536s)
2/1/2022 6:32:57 PM	3.790	SINGLEP	Calculate Odds Of Success (0.3381s)
2/1/2022 6:32:57 PM	3.790	SINGLEP	Briefly Panic (0.3266s)
2/1/2022 6:32:58 PM	3.790	SINGLEP	Install Confidence Routines (0.4982s)
2/1/2022 6:32:58 PM	3.790	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
2/1/2022 6:32:58 PM	3.790	SINGLEP	Late Axionic Computations (0.7405s)
2/1/2022 6:32:58 PM	3.790	SINGLEP	Acquiring Towel (0.0339s)
2/1/2022 6:32:58 PM	3.790	SINGLEP	Inhibiting Visual Scans (0.0309s)
2/1/2022 6:32:59 PM	3.790	SINGLEP	Ejecting Tactical Core (0.0878s)
2/1/2022 6:32:59 PM	3.790	SINGLEP	Grouping Flow Fields (0.0369s)
2/1/2022 6:32:59 PM	3.790	SINGLEP	Stabbing Starfields (0.6273s)
2/1/2022 6:33:00 PM	3.790	SINGLEP	Digitising Distant Planets (0.5306s)
2/1/2022 6:33:00 PM	3.790	SINGLEP	Calculating Firing Cones (0.0150s)
2/1/2022 6:33:01 PM	3.790	SINGLEP	Wearing Ship Parts On Head (0.8074s)
2/1/2022 6:33:01 PM	3.790	SINGLEP	Re-Aligning Objectives (0.1142s)
2/1/2022 6:33:06 PM	3.790	SINGLEP	Overwrote old entry for AIEnviousElderling in ElderlingGuardians
2/1/2022 6:33:06 PM	3.790	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
2/1/2022 6:33:06 PM	3.790	SINGLEP	Isolating Thorium (5.1074s)
2/1/2022 6:33:06 PM	3.790	SINGLEP	Post-Proton Surge (0.0140s)
2/1/2022 6:33:06 PM	3.790	SINGLEP	Background Radiation Taste Test (0.0269s)
2/1/2022 6:33:06 PM	3.790	SINGLEP	Shuffling Chairs On Command Deck (0.0199s)
2/1/2022 6:33:06 PM	3.790	SINGLEP	Windshield Wiping (0.1466s)
2/1/2022 6:33:07 PM	3.790	SINGLEP	Last Organizational Modeling (0.6154s)
2/1/2022 6:33:07 PM	3.790	SINGLEP	Stimulate Modulation (0.4832s)
2/1/2022 6:33:07 PM	3.790	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
2/1/2022 6:33:07 PM	3.790	SINGLEP	Order Cores By Seniority (0.0110s)
2/1/2022 6:33:07 PM	3.790	SINGLEP	DELAYED1 TID60 Info: will dump 1897 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
2/1/2022 6:33:08 PM	3.790	SINGLEP	We got 0 campaign's data when deserializing
2/1/2022 6:33:08 PM	3.790	SINGLEP	Final Checks (0.3860s)
2/1/2022 6:33:08 PM	3.790	SINGLEP	Load Historical Documents (0.0050s)
2/1/2022 6:33:08 PM	3.790	SINGLEP	13.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.2s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.7s)
Stabbing Starfields (0.6s)
Digitising Distant Planets (0.5s)
Wearing Ship Parts On Head (0.8s)
Isolating Thorium (5.1s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.5s)
Final Checks (0.4s)
2/1/2022 6:33:08 PM	3.790	SINGLEP	Hello Steam user 'Bummeri'
2/1/2022 8:16:59 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
2/1/2022 8:16:59 PM	SINGLEP	Boot up FleetOS (0.1376s)
2/1/2022 8:16:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 670
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 2007
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
processorCount: 8
processorFrequency: 4200
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/1/2022 8:16:59 PM	3.790	SINGLEP	Game Version: 3.790
2/1/2022 8:16:59 PM	3.790	SINGLEP	Check System Logs For Rogue Intelligence (0.2374s)
2/1/2022 8:16:59 PM	3.790	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/1/2022 8:16:59 PM	3.790	SINGLEP	Inspect Aft Hatches (0.0219s)
2/1/2022 8:16:59 PM	3.790	SINGLEP	Found 534 xml files in 134 folders in 39ms
2/1/2022 8:17:00 PM	3.790	SINGLEP	Check For Extra Modules (0.5032s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	534 Xml Files Parsed in 457ms
2/1/2022 8:17:00 PM	3.790	SINGLEP	Gather Ancient Lifeforms (0.0060s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Eject Trash Into Hyperspace (0.0060s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Bring Cloaking Systems Online (0.0239s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Update mod and expansion statuses!
2/1/2022 8:17:00 PM	3.790	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
2/1/2022 8:17:00 PM	3.790	SINGLEP	Mods:  AMU (Disabled)  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  LostHumans (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  StrategicRebalance (Disabled)  StrategicRebalanceDLC1 (Disabled)  StrategicRebalanceDLC2 (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  
2/1/2022 8:17:00 PM	3.790	SINGLEP	Check Nearby Stellar Masses (0.0279s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	534 Xml Files Checked For Exp/Mod Status in 7ms
2/1/2022 8:17:00 PM	3.790	SINGLEP	Pruning Excess Brain Cells (0.0499s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	No resolution change was required.
2/1/2022 8:17:00 PM	3.790	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/1/2022 8:17:00 PM	3.790	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Remembering Alamo (0.0808s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Calculate Odds Of Success (0.1336s)
2/1/2022 8:17:00 PM	3.790	SINGLEP	Briefly Panic (0.1915s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Install Confidence Routines (0.3585s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
2/1/2022 8:17:01 PM	3.790	SINGLEP	Late Axionic Computations (0.2184s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Acquiring Towel (0.0219s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Inhibiting Visual Scans (0.0150s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Ejecting Tactical Core (0.0509s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Grouping Flow Fields (0.0309s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Burying Starfields (0.1117s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Digitising Distant Planets (0.1117s)
2/1/2022 8:17:01 PM	3.790	SINGLEP	Calculating Firing Cones (0.0100s)
2/1/2022 8:17:02 PM	3.790	SINGLEP	Developing New Ship Parts (0.5894s)
2/1/2022 8:17:02 PM	3.790	SINGLEP	Re-Aligning Objectives (0.1062s)
2/1/2022 8:17:04 PM	3.790	SINGLEP	Overwrote old entry for AIEnviousElderling in ElderlingGuardians
2/1/2022 8:17:04 PM	3.790	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
2/1/2022 8:17:04 PM	3.790	SINGLEP	Accounting For Decay (1.8386s)
2/1/2022 8:17:04 PM	3.790	SINGLEP	Post-Proton Surge (0.0120s)
2/1/2022 8:17:04 PM	3.790	SINGLEP	Background Radiation Taste Test (0.0259s)
2/1/2022 8:17:04 PM	3.790	SINGLEP	Shuffling Chairs On Command Deck (0.0170s)
2/1/2022 8:17:04 PM	3.790	SINGLEP	Windshield Wiping (0.1257s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	Last Organizational Modeling (0.5595s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	Stimulate Modulation (0.3820s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
2/1/2022 8:17:05 PM	3.790	SINGLEP	Order Cores By Seniority (0.0100s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	DELAYED1 TID9 Info: will dump 1897 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
2/1/2022 8:17:05 PM	3.790	SINGLEP	We got 0 campaign's data when deserializing
2/1/2022 8:17:05 PM	3.790	SINGLEP	Final Checks (0.2882s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	Load Historical Documents (0.0060s)
2/1/2022 8:17:05 PM	3.790	SINGLEP	6.3 seconds total load time.
Check For Extra Modules (0.5s)
Install Confidence Routines (0.4s)
Developing New Ship Parts (0.6s)
Accounting For Decay (1.8s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.3s)
2/1/2022 8:17:06 PM	3.790	SINGLEP	Hello Steam user 'Bummeri'
2/1/2022 8:19:53 PM	3.790	HOST	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
2/1/2022 8:19:53 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:19:53 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:19:53 PM	3.790	HOST	null possible names for planet Type: Normal so we go into Malkovich mode.
2/1/2022 8:19:53 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:19:53 PM	3.790	HOST	loading as template
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
2/1/2022 8:19:53 PM	3.790	HOST	Finish load save in 284ms
2/1/2022 8:19:53 PM	3.790	HOST	DELAYED2 TID14 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
2/1/2022 8:19:53 PM	3.790	HOST	DELAYED3 TID14 Map structure generated in 26ms.
2/1/2022 8:19:53 PM	3.790	HOST	DELAYED4 TID14 PlayerAccount Bummeri has now been put in control of faction 1 - Human Ark Empire.
2/1/2022 8:19:53 PM	3.790	HOST	DELAYED5 TID14 Generate Partial Map Complete  108ms Seed: 285421975
2/1/2022 8:20:14 PM	3.790	HOST	DELAYED6 TID18 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:20:14 PM	3.790	HOST	DELAYED7 TID18 Map structure generated in 8ms.
2/1/2022 8:20:14 PM	3.790	HOST	DELAYED8 TID18 PlayerAccount Bummeri is controlling faction 1 - Spectator already.
2/1/2022 8:20:14 PM	3.790	HOST	DELAYED9 TID18 Generate Partial Map Complete  42ms Seed: 285421975
2/1/2022 8:20:25 PM	3.790	HOST	DELAYED10 TID22 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:20:25 PM	3.790	HOST	DELAYED11 TID22 Map structure generated in 8ms.
2/1/2022 8:20:25 PM	3.790	HOST	DELAYED12 TID22 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:20:25 PM	3.790	HOST	DELAYED13 TID22 Generate Partial Map Complete  37ms Seed: 285421975
2/1/2022 8:21:05 PM	3.790	SINGLEP	Clearing player accounts.
2/1/2022 8:21:10 PM	3.790	HOST	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
2/1/2022 8:21:10 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:21:10 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:21:10 PM	3.790	HOST	Clearing player accounts.
2/1/2022 8:21:10 PM	3.790	HOST	loading as template
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
2/1/2022 8:21:10 PM	3.790	HOST	Finish load save in 193ms
2/1/2022 8:21:10 PM	3.790	HOST	DELAYED14 TID17 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
2/1/2022 8:21:10 PM	3.790	HOST	DELAYED15 TID17 Map structure generated in 8ms.
2/1/2022 8:21:10 PM	3.790	HOST	DELAYED16 TID17 PlayerAccount Bummeri has now been put in control of faction 1 - Human Empire.
2/1/2022 8:21:10 PM	3.790	HOST	DELAYED17 TID17 Generate Partial Map Complete  30ms Seed: 840030325
2/1/2022 8:21:48 PM	3.790	HOST	DELAYED18 TID7 LITENET NETWORKING: Connection incoming from: 88.86.145.134:49487
2/1/2022 8:21:48 PM	3.790	HOST	DELAYED19 TID19 Client requested to join with the name 'Tuntematon'
2/1/2022 8:21:48 PM	3.790	HOST	DELAYED20 TID19 Tell client 'Tuntematon' that they are accepted, player account #1.
2/1/2022 8:21:48 PM	3.790	HOST	DELAYED21 TID19 Regenerate the world to include the new player.  All clients will get the new world data after that.
2/1/2022 8:21:48 PM	3.790	HOST	DELAYED22 TID6 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
2/1/2022 8:21:49 PM	3.790	HOST	DELAYED23 TID6 Map structure generated in 8ms.
2/1/2022 8:21:49 PM	3.790	HOST	DELAYED24 TID6 PlayerAccount Bummeri has now been put in control of faction 1 - Human Empire.
2/1/2022 8:21:49 PM	3.790	HOST	DELAYED25 TID6 PlayerAccount Tuntematon has now been put in control of faction 7 - Necromancer Sidekick.
2/1/2022 8:21:49 PM	3.790	HOST	DELAYED26 TID6 Generate Partial Map Complete  37ms Seed: 840030325
2/1/2022 8:21:49 PM	3.790	HOST	DELAYED27 TID6 Send all clients the world data that has just been regenerated.
2/1/2022 8:22:53 PM	3.790	HOST	DELAYED28 TID21 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:22:53 PM	3.790	HOST	DELAYED29 TID21 Map structure generated in 9ms.
2/1/2022 8:22:53 PM	3.790	HOST	DELAYED30 TID21 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:22:53 PM	3.790	HOST	DELAYED31 TID21 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:22:53 PM	3.790	HOST	DELAYED32 TID21 Generate Partial Map Complete  40ms Seed: 840030325
2/1/2022 8:22:58 PM	3.790	HOST	DELAYED33 TID7 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:22:58 PM	3.790	HOST	DELAYED34 TID7 Map structure generated in 10ms.
2/1/2022 8:22:58 PM	3.790	HOST	DELAYED35 TID7 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:22:58 PM	3.790	HOST	DELAYED36 TID7 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:22:58 PM	3.790	HOST	DELAYED37 TID7 Generate Partial Map Complete  38ms Seed: 840030325
2/1/2022 8:23:18 PM	3.790	HOST	DELAYED38 TID13 Start Generate Partial Map with Chaotic and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:18 PM	3.790	HOST	DELAYED39 TID13 Map structure generated in 47ms.
2/1/2022 8:23:18 PM	3.790	HOST	DELAYED40 TID13 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:18 PM	3.790	HOST	DELAYED41 TID13 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:23:18 PM	3.790	HOST	DELAYED42 TID13 Generate Partial Map Complete  89ms Seed: 840030325
2/1/2022 8:23:21 PM	3.790	HOST	DELAYED43 TID13 Start Generate Partial Map with ClustersMicrocosm and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:21 PM	3.790	HOST	DELAYED44 TID13 Map structure generated in 29ms.
2/1/2022 8:23:21 PM	3.790	HOST	DELAYED45 TID13 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:21 PM	3.790	HOST	DELAYED46 TID13 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:23:21 PM	3.790	HOST	DELAYED47 TID13 Generate Partial Map Complete  60ms Seed: 840030325
2/1/2022 8:23:26 PM	3.790	HOST	DELAYED48 TID18 Start Generate Partial Map with Realistic and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:27 PM	3.790	HOST	DELAYED49 TID18 Map structure generated in 827ms.
2/1/2022 8:23:27 PM	3.790	HOST	DELAYED50 TID18 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:27 PM	3.790	HOST	DELAYED51 TID18 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:23:27 PM	3.790	HOST	DELAYED52 TID18 Generate Partial Map Complete  856ms Seed: 840030325
2/1/2022 8:23:37 PM	3.790	HOST	DELAYED53 TID10 Start Generate Partial Map with Encapsulated and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:37 PM	3.790	HOST	DELAYED54 TID10 Map structure generated in 11ms.
2/1/2022 8:23:37 PM	3.790	HOST	DELAYED55 TID10 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:37 PM	3.790	HOST	DELAYED56 TID10 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:23:37 PM	3.790	HOST	DELAYED57 TID10 Generate Partial Map Complete  37ms Seed: 840030325
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED58 TID5 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED59 TID5 Compass. centerSizeParm 2 (18) numRings 2 connections 2
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED60 TID5 Map structure generated in 28ms.
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED61 TID5 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED62 TID5 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already.
2/1/2022 8:23:41 PM	3.790	HOST	DELAYED63 TID5 Generate Partial Map Complete  54ms Seed: 840030325
2/1/2022 8:23:54 PM	3.790	HOST	DELAYED64 TID8 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:23:54 PM	3.790	HOST	DELAYED65 TID8 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:23:54 PM	3.790	HOST	DELAYED66 TID8 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:23:54 PM	3.790	HOST	DELAYED67 TID8 Generate Partial Map Complete  25ms Seed: 840030325
2/1/2022 8:24:11 PM	3.790	HOST	skipping ElderlingsAgainstNecromancer
2/1/2022 8:24:11 PM	3.790	HOST	skipping Templar
2/1/2022 8:24:20 PM	3.790	HOST	DELAYED68 TID19 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:24:20 PM	3.790	HOST	DELAYED69 TID19 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:24:20 PM	3.790	HOST	DELAYED70 TID19 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:24:20 PM	3.790	HOST	DELAYED71 TID19 Generate Partial Map Complete  23ms Seed: 840030325
2/1/2022 8:24:24 PM	3.790	HOST	skipping ElderlingsAgainstNecromancer
2/1/2022 8:24:24 PM	3.790	HOST	skipping Templar
2/1/2022 8:24:32 PM	3.790	HOST	DELAYED72 TID15 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:24:32 PM	3.790	HOST	DELAYED73 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:24:32 PM	3.790	HOST	DELAYED74 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:24:32 PM	3.790	HOST	DELAYED75 TID15 Generate Partial Map Complete  22ms Seed: 840030325
2/1/2022 8:26:04 PM	3.790	HOST	DELAYED76 TID18 Start Generate Partial Map with Concentric and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:26:04 PM	3.790	HOST	DELAYED77 TID18 Map structure generated in 10ms.
2/1/2022 8:26:05 PM	3.790	HOST	DELAYED78 TID18 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:26:05 PM	3.790	HOST	DELAYED79 TID18 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:26:05 PM	3.790	HOST	DELAYED80 TID18 Generate Partial Map Complete  60ms Seed: 840030325
2/1/2022 8:27:42 PM	3.790	HOST	DELAYED81 TID15 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:27:42 PM	3.790	HOST	DELAYED82 TID15 Map structure generated in 1ms.
2/1/2022 8:27:42 PM	3.790	HOST	DELAYED83 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:27:42 PM	3.790	HOST	DELAYED84 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:27:42 PM	3.790	HOST	DELAYED85 TID15 Generate Partial Map Complete  27ms Seed: 840030325
2/1/2022 8:27:54 PM	3.790	HOST	DELAYED86 TID14 Start Generate Partial Map with CrazyBranching and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:27:55 PM	3.790	HOST	DELAYED87 TID14 Map structure generated in 509ms.
2/1/2022 8:27:55 PM	3.790	HOST	DELAYED88 TID14 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:27:55 PM	3.790	HOST	DELAYED89 TID14 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:27:55 PM	3.790	HOST	DELAYED90 TID14 Generate Partial Map Complete  523ms Seed: 840030325
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED91 TID21 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED92 TID21 Compass. centerSizeParm 2 (18) numRings 2 connections 2
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED93 TID21 Map structure generated in 23ms.
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED94 TID21 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED95 TID21 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:28:03 PM	3.790	HOST	DELAYED96 TID21 Generate Partial Map Complete  43ms Seed: 840030325
2/1/2022 8:28:29 PM	3.790	HOST	DELAYED97 TID6 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:28:29 PM	3.790	HOST	DELAYED98 TID6 Map structure generated in 3ms.
2/1/2022 8:28:29 PM	3.790	HOST	DELAYED99 TID6 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:28:29 PM	3.790	HOST	DELAYED100 TID6 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:28:29 PM	3.790	HOST	DELAYED101 TID6 Generate Partial Map Complete  34ms Seed: 840030325
2/1/2022 8:28:36 PM	3.790	HOST	DELAYED102 TID15 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:28:36 PM	3.790	HOST	DELAYED103 TID15 Map structure generated in 1ms.
2/1/2022 8:28:36 PM	3.790	HOST	DELAYED104 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:28:36 PM	3.790	HOST	DELAYED105 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:28:36 PM	3.790	HOST	DELAYED106 TID15 Generate Partial Map Complete  22ms Seed: 840030325
2/1/2022 8:31:50 PM	3.790	HOST	DELAYED107 TID9 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/1/2022 8:31:50 PM	3.790	HOST	DELAYED108 TID9 Map structure generated in 3ms.
2/1/2022 8:31:50 PM	3.790	HOST	DELAYED109 TID9 PlayerAccount Bummeri is controlling faction 1 - Human Empire already.
2/1/2022 8:31:50 PM	3.790	HOST	DELAYED110 TID9 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already.
2/1/2022 8:31:50 PM	3.790	HOST	DELAYED111 TID9 Generate Partial Map Complete  22ms Seed: 840030325
2/1/2022 8:33:46 PM	3.790	HOST	DELAYED112 TID17 Start Generate FULL Map with Honeycomb and seed 840030325 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
2/1/2022 8:33:46 PM	3.790	HOST	DELAYED113 TID17 Map structure generated in 3ms.
2/1/2022 8:33:47 PM	3.790	HOST	DELAYED114 TID17 Generate FULL Map Complete  720ms Seed: 840030325
2/1/2022 8:33:49 PM	3.790	HOST	DELAYED115 TID22 Fixed incorrect count of ships to be granted.  Was 4, now 10 Minefield from Other Defensive Schematic Server
2/1/2022 9:22:16 PM	3.790	HOST	DELAYED116 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 90x InhibitingTeslaCorvette against Bummeri
2/1/2022 9:22:16 PM	3.790	HOST	DELAYED117 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 17x ConcussionGuardian against Bummeri
2/1/2022 9:22:21 PM	3.790	HOST	DELAYED118 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 249x FusionBomber against Bummeri
2/1/2022 9:22:21 PM	3.790	HOST	DELAYED119 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 8x TractorGuardian against Bummeri
2/1/2022 9:22:25 PM	3.790	HOST	DELAYED120 TID5 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 74x StealthBombard against Bummeri
2/1/2022 9:22:25 PM	3.790	HOST	DELAYED121 TID5 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 6x PikeGuardian against Bummeri
2/1/2022 9:22:32 PM	3.790	HOST	DELAYED122 TID21 Alerted Hunter Eye #26356 AI Sentinels on Garia is sending 262x GrenadeLauncherCorvette against Bummeri
2/1/2022 9:22:32 PM	3.790	HOST	DELAYED123 TID21 Alerted Hunter Eye #26356 AI Sentinels on Garia is sending 6x MLRSGuardian against Bummeri
2/1/2022 9:22:38 PM	3.790	HOST	DELAYED124 TID15 Alerted Hunter Eye #26443 AI Sentinels on Garia is sending 132x AreaBombard against Bummeri
2/1/2022 9:22:38 PM	3.790	HOST	DELAYED125 TID15 Alerted Hunter Eye #26443 AI Sentinels on Garia is sending 7x PikeGuardian against Bummeri
2/1/2022 9:22:43 PM	3.790	HOST	DELAYED126 TID31 Alerted Hunter Eye #26516 AI Sentinels on Garia is sending 87x InhibitingTeslaCorvette against Bummeri
2/1/2022 9:22:43 PM	3.790	HOST	DELAYED127 TID31 Alerted Hunter Eye #26516 AI Sentinels on Garia is sending 7x PikeGuardian against Bummeri
2/1/2022 9:23:22 PM	3.790	HOST	DELAYED128 TID12 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 509x ShrikeInterceptor against Bummeri
2/1/2022 9:23:22 PM	3.790	HOST	DELAYED129 TID12 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 36x CarrierGuardian against Bummeri
2/1/2022 9:23:26 PM	3.790	HOST	DELAYED130 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 343x Raptor against Bummeri
2/1/2022 9:23:26 PM	3.790	HOST	DELAYED131 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 7x PolarizerGuardian against Bummeri
2/1/2022 9:23:30 PM	3.790	HOST	DELAYED132 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 360x Kite against Bummeri
2/1/2022 9:23:30 PM	3.790	HOST	DELAYED133 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 8x NucleophilicGuardian against Bummeri
2/1/2022 9:23:35 PM	3.790	HOST	DELAYED134 TID32 Alerted Hunter Eye #26842 AI Sentinels on Garia is sending 471x Stingray against Bummeri
2/1/2022 9:23:35 PM	3.790	HOST	DELAYED135 TID32 Alerted Hunter Eye #26842 AI Sentinels on Garia is sending 5x VampireGuardian against Bummeri
2/1/2022 9:23:40 PM	3.790	HOST	DELAYED136 TID19 Alerted Hunter Eye #26958 AI Sentinels on Garia is sending 255x FusionBomber against Bummeri
2/1/2022 9:23:40 PM	3.790	HOST	DELAYED137 TID19 Alerted Hunter Eye #26958 AI Sentinels on Garia is sending 8x GravityGuardian against Bummeri
2/1/2022 9:24:05 PM	3.790	HOST	DELAYED138 TID33 Alerted Hunter Eye #27469 AI Sentinels on Garia is sending 454x Tripper against Bummeri
2/1/2022 9:24:05 PM	3.790	HOST	DELAYED139 TID33 Alerted Hunter Eye #27469 AI Sentinels on Garia is sending 8x GravityGuardian against Bummeri
2/1/2022 9:28:30 PM	3.790	HOST	DELAYED140 TID6 Alerted Hunter Eye #30417 AI Sentinels on Garia is sending 350x PikeCorvette against Bummeri
2/1/2022 9:28:30 PM	3.790	HOST	DELAYED141 TID6 Alerted Hunter Eye #30417 AI Sentinels on Garia is sending 8x NucleophilicGuardian against Bummeri
2/1/2022 9:46:05 PM	3.790	HOST	DELAYED142 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 9:47:39 PM	3.790	HOST	DELAYED143 TID21 Client Tuntematon (connection 1) has closed their connection.
2/1/2022 9:50:43 PM	3.790	HOST	DELAYED144 TID33 LITENET NETWORKING: Connection incoming from: 88.86.145.134:57307
2/1/2022 9:50:43 PM	3.790	HOST	DELAYED145 TID32 Client requested to join with the name 'Tuntematon'
2/1/2022 9:50:43 PM	3.790	HOST	DELAYED146 TID32 Tell client 'Tuntematon' that they are accepted, player account #1.
2/1/2022 9:50:43 PM	3.790	HOST	DELAYED147 TID32 Send client 'Tuntematon' the world data.
2/1/2022 9:56:19 PM	3.790	HOST	DELAYED148 TID14 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 9:56:20 PM	3.790	HOST	DELAYED149 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 9:56:20 PM	3.790	HOST	DELAYED150 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 9:56:20 PM	3.790	HOST	DELAYED151 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:01:45 PM	3.790	HOST	DELAYED152 TID9 Raid Engine #3202 AI Sentinels on ZSRR is sending a wave against Bummeri
2/1/2022 10:08:30 PM	3.790	HOST	DELAYED153 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:08:31 PM	3.790	HOST	DELAYED154 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:08:31 PM	3.790	HOST	DELAYED155 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:09 PM	3.790	HOST	DELAYED156 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:22 PM	3.790	HOST	DELAYED157 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:24 PM	3.790	HOST	DELAYED158 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:30 PM	3.790	HOST	DELAYED159 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:33 PM	3.790	HOST	DELAYED160 TID22 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:18:36 PM	3.790	HOST	DELAYED161 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:19:48 PM	3.790	HOST	DELAYED162 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:21:17 PM	3.790	HOST	DELAYED163 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:30:38 PM	3.790	HOST	DELAYED164 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:30:57 PM	3.790	HOST	DELAYED165 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:37:28 PM	3.790	HOST	DELAYED166 TID5 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:51:02 PM	3.790	HOST	DELAYED167 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:51:41 PM	3.790	HOST	DELAYED168 TID10 Client Tuntematon (connection 2) has closed their connection.
2/1/2022 10:53:26 PM	3.790	HOST	DELAYED169 TID20 LITENET NETWORKING: Connection incoming from: 88.86.145.134:51151
2/1/2022 10:53:26 PM	3.790	HOST	DELAYED170 TID5 Client requested to join with the name 'Tuntematon'
2/1/2022 10:53:26 PM	3.790	HOST	DELAYED171 TID5 Tell client 'Tuntematon' that they are accepted, player account #1.
2/1/2022 10:53:26 PM	3.790	HOST	DELAYED172 TID5 Send client 'Tuntematon' the world data.
2/1/2022 10:55:22 PM	3.790	HOST	DELAYED173 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:55:25 PM	3.790	HOST	DELAYED174 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:57:46 PM	3.790	HOST	DELAYED175 TID19 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:57:48 PM	3.790	HOST	DELAYED176 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 10:58:54 PM	3.790	HOST	DELAYED177 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:00:49 PM	3.790	HOST	DELAYED178 TID7 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:05:46 PM	3.790	HOST	DELAYED179 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:05:47 PM	3.790	HOST	DELAYED180 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:07:08 PM	3.790	HOST	DELAYED181 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:20 PM	3.790	HOST	DELAYED182 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:24 PM	3.790	HOST	DELAYED183 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:29 PM	3.790	HOST	DELAYED184 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:47 PM	3.790	HOST	DELAYED185 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:51 PM	3.790	HOST	DELAYED186 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:08:53 PM	3.790	HOST	DELAYED187 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:09:09 PM	3.790	HOST	DELAYED188 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:10:59 PM	3.790	HOST	DELAYED189 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:11:00 PM	3.790	HOST	DELAYED190 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:11:20 PM	3.790	HOST	DELAYED191 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:11:20 PM	3.790	HOST	DELAYED192 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:16:30 PM	3.790	HOST	DELAYED193 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:16:34 PM	3.790	HOST	DELAYED194 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:17:03 PM	3.790	HOST	DELAYED195 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:17:17 PM	3.790	HOST	DELAYED196 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:18:45 PM	3.790	HOST	DELAYED197 TID34 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:18:48 PM	3.790	HOST	DELAYED198 TID8 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:19:01 PM	3.790	HOST	DELAYED199 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:20:00 PM	3.790	HOST	DELAYED200 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:20:25 PM	3.790	HOST	DELAYED201 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:24:52 PM	3.790	HOST	DELAYED202 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:28:27 PM	3.790	HOST	DELAYED203 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads.
2/1/2022 11:29:08 PM	3.790	HOST	No resolution change was required.
2/1/2022 11:29:08 PM	3.790	HOST	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/1/2022 11:29:08 PM	3.790	HOST	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/1/2022 11:32:01 PM	3.790	HOST	DELAYED204 TID10 
Memory Profile Debug Data On Game Exit:
Game Version: 3790_RogueDefense
Multiplayer Status: Host
==========================================
==========================================
Network Data Totals:
Framework: <color=#ffd965>S-Tier:</color> Direct IP: LiteNetLib
Received Overall: 586,785
Received Overall: 2,923.9 MB
Sent Overall: 429,255
Sent Overall: 12,555.3 MB
Network Active For: 3 hours, 10 minutes, 10 seconds.
253,797 Sent Main       | 2,831.3 MB Sent Main
102,328 Sent Frequent       | 218.3 MB Sent Frequent
42,496 Sent Bulky-1       | 8,485.7 MB Sent Bulky-1
30,634 Sent Bulky-2       | 1,020.0 MB Sent Bulky-2
Tuntematon - 58.0ms Ping -1 frames Behind 

    735 Sync Cycles
    WorldBasics Sync Stage
    0 Waiting For Sync Acks
    0 Sync Acks Skipped
    0 Waiting For Ship Acks
    7 Ship  Acks Skipped
    296 Srv Ships Needing Sync Fix
    
    1,218 Ship Sync Cycles Complete
    
    812,462 Sh Syncs f/Mismatch
    117,490 Sh Syncs Voluntary
    2,077,610 Ship Syncs Sent
    1,148,356 Ship Syncs Forced
    7,361,142 Sh Sy Chk
    1,842.2 MB Of Ship Sync Checks
    2,056,177 Div Sh
    6,643.5 MB Of Divergent Ship Fixes
    21,424 Divergent Sh Deletions
    2,843 Duplicate Sh Syn Skips
    1,148,356 Sh Syncs Skipped
    8 Tier 3 Plan Sync Cycle
    3s Since Oldest Skip-Sync
    94,991 Ultra Freq Syncs
    216.2 MB Of Ultra Freq Syncs
    63,361 Fast Blasts
    1,289.3 MB Of Fast Blasts
    49 Omni Blasts
    15.8 KB Of Omni Blasts
    736 Faction Syncs
    42.2 MB Of Faction Syncs
    736 Fac-Ex Syncs
    28.7 MB Of Fac-Ex Syncs
    2,676 Fleet Syncs
    339.6 MB Of Fleet Syncs
    6,616 Planet Syncs
    191.6 MB Of Planet Syncs
    18,400 P-Faction Syncs
    396.9 MB Of P-Faction Syncs
    735 World Basic Syncs
    19.2 MB Of World Basic Syncs
    735 World External Syncs
    1.7 MB Of World External Syncs
    168,620 Ships Blasted
    904,213 Shots Blasted
    0 Others Blasted
    62 Fleets Blasted
    174,894 Deaths Blasted
    
    8,524 Speed Groups Created On Host==========================================

2/1/2022 11:32:02 PM	3.790	HOST	Clearing player accounts.
ArcenDebugLog_host.txt (44,226 bytes)   
Tunt ja BUm Bug.zip (1,982,100 bytes)

Chris_McElligottPark

Feb 1, 2022 6:09 pm

administrator   ~0064009

Thank you for doing that! Wow, 5 GB transferred in an hour, that's huge. I think I may have found the problems.

Okay, I see now -- this was from the logging session with the debug logging on. No wonder the usage was so huge! I did mention it's about 50x larger per data send.

The really good news is that I don't see any errors that are malformed data, nothing hitting a canary or similar, so you can turn that back off! That inherently leads to a lot of lag, and tons of bandwidth usage. The other errors here I believe are fixed in the next build, and they are what led to disappearing units, invisible units, etc.

Issue History

Date Modified Username Field Change
Feb 1, 2022 4:38 pm Bummeri_1 New Issue
Feb 1, 2022 4:38 pm Bummeri_1 File Added: Player_host.log
Feb 1, 2022 4:38 pm Bummeri_1 File Added: ArcenDebugLog_host.txt
Feb 1, 2022 4:38 pm Bummeri_1 File Added: Tunt ja BUm Bug.zip
Feb 1, 2022 4:38 pm Tuntematon Relationship added related to 0026217
Feb 1, 2022 6:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2022 6:09 pm Chris_McElligottPark Status new => feedback
Feb 1, 2022 6:09 pm Chris_McElligottPark Note Added: 0064009
Feb 1, 2022 6:09 pm Chris_McElligottPark Status feedback => resolved
Feb 1, 2022 6:09 pm Chris_McElligottPark Resolution open => fixed
Feb 1, 2022 6:09 pm Chris_McElligottPark Fixed in Version => Beta 3.791 Network Defragmentation