View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0022375||AI War 2||Suggestion||Dec 17, 2019 9:15 am||Jul 16, 2021 10:22 pm|
|Product Version||1.017 Random AI Types|
|Fixed in Version||2.715 Unload Queuing|
|Summary||0022375: Queuing unload command for fleets|
|Description||It would be really useful to have the possibility to queue the unload command for fleets. Right now, if I'm queuing move orders for a fleet, and press the unload key, the transport will immediately start unloading the ships, which is not useful if I'm trying to multitask more fleets on more planets.|
|Tags||No tags attached.|
* Something we had thought was not really going to be possible in the game, now is implemented: the queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever.
** The new commands that are supported basically use any of the existing buttons or hotkeys as usual, but you hold shift to append them to the end of the commands you already have in place. If you have no commands queued up already, then it will just do the thing immediately.
** Unload Transport
*** So for instance, give a some move orders to a distant planet, and at the end of that keep holding shift and press U (or click the interface button. The transport will unload when it gets there.
*** Note that Load Transport is NOT supported. This requires all of the ships to actually get loaded properly in, potentially from other planets, and the checking for that is both really complicated and also hopefully a far less common case.
** Set Pursuit Mode on or off
** Set Attack-Move Mode on or off
** Set Stop-To-Shoot Mode on or of
** So, for instance you can give some regular move orders to one side of a planet, then give a regular attack order, then have it turn on (or off) attack-move mode.
*** We can't think of any use cases for turning off a mode like this at a destination, but it is possible.
*** We also can't really think of any use cases for turning ON a mode like this at a destination, because ships will follow your direct move and attack orders even when in attack-move mode, which is functionally identical to the use case here. But it does exist now, in cases it's useful.
** The ability to unload transports at the destination is a big deal, at any rate, since there was no way to have that happen in an automated fashion before.
|Dec 17, 2019 9:15 am||Daniexpert||New Issue|
|Dec 17, 2019 9:43 am||RocketAssistedPuffin||Relationship added||related to 0022188|
|Dec 17, 2019 9:43 am||RocketAssistedPuffin||Relationship added||related to 0022054|
|Dec 17, 2019 9:44 am||RocketAssistedPuffin||Relationship added||related to 0021798|
|Jan 11, 2021 5:10 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Jan 11, 2021 5:10 pm||x4000Bughunter||Status||new => resolved|
|Jan 11, 2021 5:10 pm||x4000Bughunter||Resolution||open => fixed|
|Jan 11, 2021 5:10 pm||x4000Bughunter||Fixed in Version||=> 2.715 Unload Queuing|
|Jan 11, 2021 5:10 pm||x4000Bughunter||Note Added: 0060279|