View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021639 | AI War 2 | Gameplay Idea | Sep 13, 2019 1:46 am | Sep 13, 2019 12:47 pm | |
Reporter | Asteroid | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.888 Astro Examination | ||||
Fixed in Version | 0.889 Reticulating Those Splines | ||||
Summary | 0021639: Should beachhead turrets stop building if battlestation is dead? | ||||
Description | I find it a bit cheesy that you can pause the game right before your battlestation is crippled (which happens quite early because enemies like to focus it), place all its turrets and engineers, and all the turrets happily keep constructing despite the battlestation being unable to build more. Requiring at least one battlestation/citadel to be alive in the system for turrets to finish constructing would make the game more challenging (and possibly slightly frustrating at times because battlestations die so fast). | ||||
Tags | No tags attached. | ||||
related to | 0021634 | feedback | Chris_McElligottPark | Allow setting blueprints on neutral planets before command station |
|
Thanks! * For structures that you place, they are no longer able to be constructed if their flagship (or command station, as the case may be) is not present on the same planet as them, is crippled, or is not yet fully constructed. ** So you can't have a battlestation or citadel go into enemy territory, start construction on a beachhead, then get crippled and have that construction continue without it. ** And you also can't start construction on a command station, then build something like a forcefield generator, then scrap the command station and rebuild it after the forcefield generator is complete. ** This needs testing, but it will also tell you about this in the tooltips as relevant. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2019 1:46 am | Asteroid | New Issue | |
Sep 13, 2019 9:30 am | Chris_McElligottPark | Relationship added | related to 0021634 |
Sep 13, 2019 12:47 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 13, 2019 12:47 pm | Chris_McElligottPark | Status | new => resolved |
Sep 13, 2019 12:47 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 13, 2019 12:47 pm | Chris_McElligottPark | Fixed in Version | => 0.889 Reticulating Those Splines |
Sep 13, 2019 12:47 pm | Chris_McElligottPark | Note Added: 0053075 |