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IDProjectCategoryLast Update
0026276AI War 2Gameplay IssueFeb 7, 2022 6:41 pm
ReporterSounds Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.793 The Turncoat Question 
Fixed in VersionBeta 3.796 Greatly Thinning The Turncoats 
Summary0026276: Necromancer: Ships Start Loaded And It's Confusing
DescriptionTried out the necromancer player type today, and spent the first 20 minutes wondering where my starting ships were.

It seems that the flagship defaults to loaded (which I didn't noticed), so assumed no ships were created and that I had to create them in the next planet through necromancy. That ended in complete disaster as I lost pretty soon after because I had accidently left the AI difficulty at 10.

Would it be possible to have the default selection as 'unloaded' or if the 'loaded' is a design decision could we have that highlighted somewhere obvious?
 
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BadgerBadger

Feb 7, 2022 6:41 pm

manager   ~0064251

Necromancer flagships now start unloaded at the beginning of the game

Issue History

Date Modified Username Field Change
Feb 5, 2022 9:17 pm Sounds New Issue
Feb 6, 2022 2:53 am BadgerBadger Summary Necromancer: Starting ships appear to be missing => Necromancer: Ships Start Loaded And It's Confusing
Feb 7, 2022 6:41 pm BadgerBadger Assigned To => BadgerBadger
Feb 7, 2022 6:41 pm BadgerBadger Status new => resolved
Feb 7, 2022 6:41 pm BadgerBadger Resolution open => fixed
Feb 7, 2022 6:41 pm BadgerBadger Fixed in Version => Beta 3.796 Greatly Thinning The Turncoats
Feb 7, 2022 6:41 pm BadgerBadger Note Added: 0064251