View Issue Details

IDProjectCategoryLast Update
0026217AI War 2Bug - OtherFeb 1, 2022 6:09 pm
ReporterTuntematon Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.790 Defense Against Rogues 
Fixed in VersionBeta 3.791 Network Defragmentation 
Summary0026217: MP: Massive amount of errors
DescriptionPlayed multiplayer and got aroun 15k errors
TagsNo tags attached.

Relationships

related to 0026202 resolvedChris_McElligottPark MP client errors jan 29 
related to 0026218 resolvedChris_McElligottPark MP session with the heavy debug on 20220201 

Activities

Tuntematon

Feb 1, 2022 2:49 pm

reporter  

ArcenDebugLog.txt (639,976 bytes)
Player.log (4,894,643 bytes)

BadgerBadger

Feb 1, 2022 3:10 pm

manager   ~0063988

Did these errors have any negative gameplay impact?

Tuntematon

Feb 1, 2022 4:37 pm

reporter   ~0064001

Restarted game. here is another 25k

Yes, game was laggy. Fleets warped, units were invicible to me, there was dead units ghosts and general desyncing.
Player-2.log (7,357,780 bytes)
ArcenDebugLog-2.txt (537,217 bytes)

Chris_McElligottPark

Feb 1, 2022 6:01 pm

administrator   ~0064006

Thanks!

* The "Found PKID in central list and planetFaction list, but the status in the central list is [whatever]" is now no longer an error at all. It just fixes any data that it finds.

* In the event that sim repair can't add an entity that is in the central registry to the planet faction list for some reason, repeatedly, then it deletes the squad from the central registry. This pretty much only happens on MP clients. The host should then detect the missing unit and send an update, now that it's not in the central registry.

Chris_McElligottPark

Feb 1, 2022 6:01 pm

administrator   ~0064007

And in terms of bandwidth used in your hour of play: 5GB from the host! Holy smokes.

Chris_McElligottPark

Feb 1, 2022 6:09 pm

administrator   ~0064008

Okay, I see now -- this was from the logging session with the debug logging on. No wonder the usage was so huge! I did mention it's about 50x larger per data send.

The really good news is that I don't see any errors that are malformed data, nothing hitting a canary or similar, so you can turn that back off! That inherently leads to a lot of lag, and tons of bandwidth usage. The other errors here I believe are fixed in the next build, and they are what led to disappearing units, invisible units, etc.

Issue History

Date Modified Username Field Change
Feb 1, 2022 2:49 pm Tuntematon New Issue
Feb 1, 2022 2:49 pm Tuntematon File Added: ArcenDebugLog.txt
Feb 1, 2022 2:49 pm Tuntematon File Added: Player.log
Feb 1, 2022 3:09 pm BadgerBadger Summary Massive amount of errors => MP: Massive amount of errors
Feb 1, 2022 3:10 pm BadgerBadger Note Added: 0063988
Feb 1, 2022 3:10 pm BadgerBadger Relationship added related to 0026202
Feb 1, 2022 4:37 pm Tuntematon Note Added: 0064001
Feb 1, 2022 4:37 pm Tuntematon File Added: Player-2.log
Feb 1, 2022 4:37 pm Tuntematon File Added: ArcenDebugLog-2.txt
Feb 1, 2022 4:38 pm Tuntematon Relationship added related to 0026218
Feb 1, 2022 6:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2022 6:01 pm Chris_McElligottPark Status new => resolved
Feb 1, 2022 6:01 pm Chris_McElligottPark Resolution open => fixed
Feb 1, 2022 6:01 pm Chris_McElligottPark Fixed in Version => Beta 3.791 Network Defragmentation
Feb 1, 2022 6:01 pm Chris_McElligottPark Note Added: 0064006
Feb 1, 2022 6:01 pm Chris_McElligottPark Note Added: 0064007
Feb 1, 2022 6:09 pm Chris_McElligottPark Note Added: 0064008