View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022013 | AI War 2 | Gameplay Issue | Oct 30, 2019 1:53 pm | Nov 1, 2019 8:48 pm | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | 1.005 Answering Your Top Requests | ||||
Summary | 0022013: Marauders stop building when there are too few forces there. | ||||
Description | Per Vault on discord: "I am using minipods as pickets. Brings marauder base construction to a halt. No need to patrol the planets. They cant build if there is any opposing unit on the planet. A stealthed AI turret even stopped them. Marauders then just sit there." My opinion is that we should have the marauders build regardless of enemy forces on the planet (small forces) unless the enemy forces have attacked them lately and severely. Exactly how to balance that, I don't know. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 30, 2019 1:53 pm | Chris_McElligottPark | New Issue | |
Nov 1, 2019 8:48 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 1, 2019 8:48 pm | BadgerBadger | Status | new => resolved |
Nov 1, 2019 8:48 pm | BadgerBadger | Resolution | open => fixed |
Nov 1, 2019 8:48 pm | BadgerBadger | Fixed in Version | => 1.005 Answering Your Top Requests |
Nov 1, 2019 8:48 pm | BadgerBadger | Note Added: 0054269 |