View Issue Details

IDProjectCategoryLast Update
0022013AI War 2Gameplay IssueNov 1, 2019 8:48 pm
ReporterChris_McElligottPark Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.003 Sortable Objectives 
Fixed in Version1.005 Answering Your Top Requests 
Summary0022013: Marauders stop building when there are too few forces there.
DescriptionPer Vault on discord:

"I am using minipods as pickets.
Brings marauder base construction to a halt. No need to patrol the planets.
They cant build if there is any opposing unit on the planet.
A stealthed AI turret even stopped them.
Marauders then just sit there."

My opinion is that we should have the marauders build regardless of enemy forces on the planet (small forces) unless the enemy forces have attacked them lately and severely. Exactly how to balance that, I don't know.
TagsNo tags attached.

Activities

BadgerBadger

Nov 1, 2019 8:48 pm

manager   ~0054269

Marauders will build outposts if the significantly outnumber the enemy now

Issue History

Date Modified Username Field Change
Oct 30, 2019 1:53 pm Chris_McElligottPark New Issue
Nov 1, 2019 8:48 pm BadgerBadger Assigned To => BadgerBadger
Nov 1, 2019 8:48 pm BadgerBadger Status new => resolved
Nov 1, 2019 8:48 pm BadgerBadger Resolution open => fixed
Nov 1, 2019 8:48 pm BadgerBadger Fixed in Version => 1.005 Answering Your Top Requests
Nov 1, 2019 8:48 pm BadgerBadger Note Added: 0054269