View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023843 | AI War 2 | Gameplay Idea | Oct 1, 2020 2:15 am | Oct 5, 2020 10:58 pm | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.604 A Thousand Screaming Idiots | ||||
Fixed in Version | 2.607 MP Stability, Exo Syncs, And Limbo Mods | ||||
Summary | 0023843: CPAs syncing with Exos | ||||
Description | Since CPAs now really like Cross Planet Attacks with the new option, I think we should consider adding the "Let Exos and CPAs sync" feature from AIWC back in. TODO for Chris or I | ||||
Tags | No tags attached. | ||||
|
I don't mind it, although I'm not entirely sure what the original feature was in AIWC, as that was after my time. Is that basically an "if there are two countdowns happening, let the countdowns shift to match?" |
|
IIRC, in aiwc it would send them in an underfunded state, essentially "it must go now with whatever budget it has" in order to sync up as long as there would be a decent amount to actually send. I remember the exos were sent in such an adjusted way, but I don't remember if the cpa was. Alternatively, it could delay the exo for a while instead of rushing it in an underfunded state, perhaps choosing this instead of the previous option when appropriate. |
|
Ah, okay, I see. Well, that might be interesting for the future, theoretically during the DLC3 development timeframe. |
|
I seem to rememeber CPA's in classic being especially impactful because it seemed to sync with waves and other factors -- this would be great to recreate |
|
In AIWC iirc, code would basically say 'If we were going to do a CPA and <something else scary" within a few minutes, instead sync their timers to get an extra scary/epic moment". That's what I had in mind at least. |
|
https://www.youtube.com/watch?v=lb8fWUUXeKM&t=84s |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2020 2:15 am | BadgerBadger | New Issue | |
Oct 1, 2020 12:22 pm | Chris_McElligottPark | Note Added: 0058840 | |
Oct 1, 2020 12:35 pm | crawlers | Note Added: 0058843 | |
Oct 1, 2020 12:36 pm | Chris_McElligottPark | Note Added: 0058844 | |
Oct 1, 2020 12:44 pm | ZeusAlmighty | Note Added: 0058846 | |
Oct 1, 2020 12:47 pm | BadgerBadger | Note Added: 0058847 | |
Oct 5, 2020 10:58 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 5, 2020 10:58 pm | BadgerBadger | Status | new => resolved |
Oct 5, 2020 10:58 pm | BadgerBadger | Resolution | open => fixed |
Oct 5, 2020 10:58 pm | BadgerBadger | Fixed in Version | => 2.607 MP Stability, Exo Syncs, And Limbo Mods |
Oct 5, 2020 10:58 pm | BadgerBadger | Note Added: 0058998 |