View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020091 | AI War 2 | Bug - Gameplay | Aug 31, 2018 11:39 am | Sep 3, 2018 8:47 pm | |
Reporter | HeartHunter7 | Assigned To | RocketAssistedPuffin | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.764 Mercenary Surge | ||||
Summary | 0020091: Towers do not attack AI towers. | ||||
Description | After stripping enemy planet, i left towers for finish AI buildings, but they do not attacking. | ||||
Tags | No tags attached. | ||||
|
|
|
Those are all really short range towers; are they in range of the desired target? |
|
There are missile turrets - they cover at least the vast majority of the planet. |
|
|
|
I had that backwards. The AI turrets are fortified Tesla Turrets, which means they can't be hit by units that aren't close to them. All of your turrets are really far away from the tesla turrets. |
|
Ah, derp. I somehow forgot that those have dampening. |
|
Perhaps we need to give units with dampening some sort of additional visual effect to make it more obvious? Otherwise other people will get confused on this point, and making a player hover over dozens of structures to understand what's going on isn't good |
|
Ah, really. About last words. Why not? |
|
Well, the obvious reason is that you were confused and opened a bug report for something that's working normally. It's not good if your players get confused like that. If we give units with Dampening some kind of additional visual cue then it will hopefully prevent such confusion. |
|
In last update my ships attacked enemy tesla with 0 damage. But right now, i know about ability, so it may not be very necessary. |
|
Closed: Not problem, simply misunderstanding. The idea about an indicator for it is good, however. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 31, 2018 11:39 am | HeartHunter7 | New Issue | |
Aug 31, 2018 11:39 am | HeartHunter7 | File Added: 20180831183500_1.jpg | |
Aug 31, 2018 11:39 am | HeartHunter7 | File Added: 16.save | |
Aug 31, 2018 11:39 am | HeartHunter7 | File Added: 16.savemet | |
Aug 31, 2018 3:36 pm | BadgerBadger | Note Added: 0048669 | |
Aug 31, 2018 3:44 pm | RocketAssistedPuffin | Note Added: 0048672 | |
Aug 31, 2018 3:53 pm | HeartHunter7 | File Added: 123.png | |
Aug 31, 2018 4:14 pm | BadgerBadger | Note Added: 0048673 | |
Aug 31, 2018 4:15 pm | RocketAssistedPuffin | Note Added: 0048674 | |
Aug 31, 2018 4:33 pm | BadgerBadger | Note Added: 0048676 | |
Aug 31, 2018 4:56 pm | HeartHunter7 | Note Added: 0048678 | |
Aug 31, 2018 5:02 pm | BadgerBadger | Note Added: 0048679 | |
Aug 31, 2018 5:58 pm | HeartHunter7 | Note Added: 0048680 | |
Sep 3, 2018 8:47 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Sep 3, 2018 8:47 pm | RocketAssistedPuffin | Status | new => closed |
Sep 3, 2018 8:47 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 3, 2018 8:47 pm | RocketAssistedPuffin | Fixed in Version | => 0.764 Mercenary Surge |
Sep 3, 2018 8:47 pm | RocketAssistedPuffin | Note Added: 0048813 |