View Issue Details

IDProjectCategoryLast Update
0023721AI War 2Gameplay IdeaSep 13, 2020 9:58 pm
ReporterStrategic Sage Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.500 Multiplayer Alpha Begins Now! 
Fixed in Version2.504 Clarity And Fair Play 
Summary0023721: Minor Factions Stealing Rewards
DescriptionI'm not sure of the version. Thread on steam https://steamcommunity.com/app/573410/discussions/0/5161644449915667094/. The requested change is for targets such as the Overlord that yield resources to do so proportionally based on battle damage rather than on who gets in the last hit on the kill. I'm quite sure the game isn't set up to be able to do this, but also understand the player's frustration. I think this might be a time for developer thoughts to be useful.
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BadgerBadger

Sep 13, 2020 9:58 pm

manager   ~0058480

If a player-allied faction kills something that would grant rewards (science, hacking, metal), the game now sees if there were player ships on the planet too. If so then it grants the rewards to the strongest player on the planet.

Issue History

Date Modified Username Field Change
Sep 13, 2020 6:40 pm Strategic Sage New Issue
Sep 13, 2020 9:58 pm BadgerBadger Assigned To => BadgerBadger
Sep 13, 2020 9:58 pm BadgerBadger Status new => resolved
Sep 13, 2020 9:58 pm BadgerBadger Resolution open => fixed
Sep 13, 2020 9:58 pm BadgerBadger Fixed in Version => 2.504 Clarity And Fair Play
Sep 13, 2020 9:58 pm BadgerBadger Note Added: 0058480