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IDProjectCategoryLast Update
0023965AI War 2Balance IssueOct 13, 2020 10:56 am
ReporterEndovior Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version2.612 Divide By Zero Hotfix 
Fixed in Version2.614 AI Turrets, Reserves, And More 
Summary0023965: AI triggers anti-deepstrike reserves on first player attack
DescriptionAs the title suggests; I started a new game, attacking the first planet connected to my home system, and instantly got smashed by over 9000 reserve ships.

This... doesn't seem to be WAI, since the summoned reserves stick around and guard the place, making it impossible to expand.

This didn't show up at all in the debug log, so I attached a screenshot of the message log indicating the attack time.
TagsNo tags attached.

Activities

Endovior

Oct 13, 2020 9:00 am

reporter  

BugFleet.PNG (2,427,257 bytes)
BugTimestamp.PNG (2,213,473 bytes)

Chris_McElligottPark

Oct 13, 2020 10:45 am

administrator   ~0059198

I can't duplicate this. I am guessing that maybe it has something to do with the map topgraphy, or something else specific to your setup. Are you (or anyone else) able to make a savegame from right before this is triggered? I can then trigger it and then put in some debugging, fix it, and test it again to make sure it doesn't trigger. So far, I'm two hops out in a test game and not triggering this.

Chris_McElligottPark

Oct 13, 2020 10:56 am

administrator   ~0059199

Someone on Discord figured it out!

Thanks!

* The "major AI structure" field now only counts for ships that belong to the AI Sentinels.
** So this means that ships from Civilian Industries, or Scourge, or whatever else, won't ever have this flag on them in a way that matters (the flag will still be set to true, but it won't count for the rollups).
** Essentially, if you are playing with allied scourge or just civilian industries in general, they could block ownership of your own planets by accident and cause deepstrike warnings really fast.

Issue History

Date Modified Username Field Change
Oct 13, 2020 9:00 am Endovior New Issue
Oct 13, 2020 9:00 am Endovior File Added: BugFleet.PNG
Oct 13, 2020 9:00 am Endovior File Added: BugTimestamp.PNG
Oct 13, 2020 10:45 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 13, 2020 10:45 am Chris_McElligottPark Status new => feedback
Oct 13, 2020 10:45 am Chris_McElligottPark Note Added: 0059198
Oct 13, 2020 10:56 am Chris_McElligottPark Status feedback => resolved
Oct 13, 2020 10:56 am Chris_McElligottPark Resolution open => fixed
Oct 13, 2020 10:56 am Chris_McElligottPark Fixed in Version => 2.614 AI Turrets, Reserves, And More
Oct 13, 2020 10:56 am Chris_McElligottPark Note Added: 0059199