View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023863 | AI War 2 | Bug - Gameplay | Oct 2, 2020 2:06 pm | Oct 2, 2020 3:15 pm | |
Reporter | crawlers | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.604 A Thousand Screaming Idiots | ||||
Fixed in Version | 2.605 Hunter Intelligence | ||||
Summary | 0023863: Crippled flagships get caught by tractor beams | ||||
Description | This prevents them from getting back to safety and being repaired. Save uses more starting options, civilian industry, spire railgun shop. The crippled engineer battlestation is caught by a Lich at Aldebaran. | ||||
Tags | No tags attached. | ||||
|
|
|
Not from being crippled. Lich Tractor: tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="18" --- Battlestations and Combat Factories: albedo="0.4" engine_gx="16" |
|
If it took a battlestation or combat factory, that's actually kinda cool, not sure if it's a bug. |
|
What...happens, if it gets taken to an unexplored world? |
|
@rocket I know that they get caught because their engine power and albedo is low enough, what I am saying is that it should be immune to tractor beams while crippled. |
|
It doesn't make sense for units to suddenly become immune to tractoring once they become crippled |
|
This is for consistency with them being immune to forcefields while crippled to prevent them from being trapped and unable to be repaired or recovered. |
|
Yeah, crippled flagships are already immune to bubble forcefields and slowdown. So it makes sense that they be also immune to tractor beams. Lest you get in a circumstance where it becomes impossible to progress (all your crippled flagships are in tractor beams, so you can't go and rescue them or rebuild their fleet) |
|
The Lich is no longer quite as effective at grabbing things |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2020 2:06 pm | crawlers | New Issue | |
Oct 2, 2020 2:06 pm | crawlers | File Added: 15_5_tractor.save | |
Oct 2, 2020 2:06 pm | crawlers | File Added: 15_5_tractor.savemet | |
Oct 2, 2020 2:22 pm | RocketAssistedPuffin | Note Added: 0058906 | |
Oct 2, 2020 2:43 pm | BadgerBadger | Note Added: 0058907 | |
Oct 2, 2020 2:53 pm | RocketAssistedPuffin | Note Added: 0058908 | |
Oct 2, 2020 2:54 pm | crawlers | Note Added: 0058909 | |
Oct 2, 2020 2:57 pm | BadgerBadger | Note Added: 0058910 | |
Oct 2, 2020 3:01 pm | crawlers | Note Added: 0058911 | |
Oct 2, 2020 3:05 pm | TechSY730 | Note Added: 0058912 | |
Oct 2, 2020 3:15 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 2, 2020 3:15 pm | BadgerBadger | Status | new => resolved |
Oct 2, 2020 3:15 pm | BadgerBadger | Resolution | open => fixed |
Oct 2, 2020 3:15 pm | BadgerBadger | Fixed in Version | => 2.605 Hunter Intelligence |
Oct 2, 2020 3:15 pm | BadgerBadger | Note Added: 0058913 |