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IDProjectCategoryLast Update
0023622AI War 2Gameplay IssueSep 29, 2020 12:46 am
ReporterFritz1776 Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.130 Civilian Industries 
Fixed in Version2.603 Nanocaust And Civvies Strike Back 
Summary0023622: Nanocaust conspicuously weak even on max intensity, possibly due to the Scourge being too effective a counter.
DescriptionThe reason I suspect the Scourge is twofold. First, I'm not sure if a late spawning Nanocaust gets bonuses to counteract any Scourge expansion, which as I understand does happen with the standard AI via an AIP based scaling of the Nanocaust's initial strength. The second is that the Scourge seem to be immune to Nanocaustification. Now I'm not sure if this is actually the case, nor if it's the game working as designed, but given that the Scourge tend to become a fairly significant internal police force for the AI after a few hours, and constitute a disproportional large, powerful, and aggressive force, they are likely to be the primary, or at least co-equal with the Sentinels, opposition to the Nanocaust.

I should note that I've been playing some pretty non-standard games with very powerful factions, but my expectation would be that the Nanocaust can keep pace with or even overtake them once it shows up, and become and even bigger threat itself. Instead they seem to expand by a few worlds before getting bogged down and either contained or outright eliminated by AI forces.

Also, more critically, allied Scourge will kill the Nanocaust hive, even if you are in the middle of hacking it and allies destroy command stations is turned off. I presume this goes for other allied factions as well, which is pretty frustrating. I've also seen them blow up the Super-Terminal's command station, so maybe some capacity for players to order allies with "do not kill" flagging is required to eliminate this.
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BadgerBadger

Aug 30, 2020 4:16 pm

manager   ~0058298

The scourge are indeed a good counter to the nanocaust since they are immune to nanocaustation, but that's not a bug. There are certain factions that are just stronger/weaker against eachother.

BadgerBadger

Sep 29, 2020 12:46 am

manager   ~0058739

I've put in some buffs to the Nanocaust, in particular to their fight against the Scourge. These are currently behind a Setting so people can give balance feedback

Issue History

Date Modified Username Field Change
Aug 30, 2020 2:43 pm Fritz1776 New Issue
Aug 30, 2020 4:16 pm BadgerBadger Note Added: 0058298
Sep 29, 2020 12:46 am BadgerBadger Assigned To => BadgerBadger
Sep 29, 2020 12:46 am BadgerBadger Status new => resolved
Sep 29, 2020 12:46 am BadgerBadger Resolution open => fixed
Sep 29, 2020 12:46 am BadgerBadger Fixed in Version => 2.603 Nanocaust And Civvies Strike Back
Sep 29, 2020 12:46 am BadgerBadger Note Added: 0058739