View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023744||AI War 2||[All Projects] Gameplay Issue||Sep 15, 2020 12:34 pm||Sep 25, 2020 7:12 pm|
|Product Version||Beta 2.506 ExternalData Overhaul Two|
|Fixed in Version||2.600 Multiplayer Alpha Full Announcement|
|Summary||0023744: Multiplayer: too many brownout notices.|
|Description||From Democracy. |
Text is "power brownout! All your forcefields are"
|Tags||No tags attached.|
* SecondsSinceBrownout is no longer synced via the periodic-sync-correction for factions, since that was probably messing with things on the client.
** Additionally, brownout messages will never be shown except for the actual player who is in a brownout.
* QueueChatMessageOrCommand() now properly handles the ChatType.ShowLocallyOnly. This was never fully implemented for multiplayer purposes, it seems.
** This also now only writes to the "MomentaryDisplayLog", and does not clutter up the long-term chat log even in single-player.
** This means that brownout notices, "can't build there" notices, and similar don't go in the way of the chat from the AI or other informational bits.
* Between the above two items, this should be a solution to the excessive brownout notices reported by Puffin, Democracy, Suzera, Ipsum, and perhaps others.
|Sep 15, 2020 12:34 pm||x4000Bughunter||New Issue|
|Sep 15, 2020 12:34 pm||x4000Bughunter||Status||new => assigned|
|Sep 15, 2020 12:34 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 25, 2020 7:12 pm||x4000Bughunter||Status||assigned => resolved|
|Sep 25, 2020 7:12 pm||x4000Bughunter||Resolution||open => fixed|
|Sep 25, 2020 7:12 pm||x4000Bughunter||Fixed in Version||=> 2.600 Multiplayer Alpha Full Announcement|
|Sep 25, 2020 7:12 pm||x4000Bughunter||Note Added: 0058677|