View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021986 | AI War 2 | Balance Issue | Oct 28, 2019 12:25 pm | Nov 1, 2019 12:33 pm | |
Reporter | Chthonic One | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | 1.005 Answering Your Top Requests | ||||
Summary | 0021986: Deleting unfinished structure should not give AIP | ||||
Description | In AI War 1, if you had an unfinished structure purchased from the Zenith Trader, you could delete it and replace it elsewhere if you wanted to without AIP penalty. The reasoning was that the AI only really cared if you could actually use it against it. If you were over ambitious, and the AI could stop you, wasting your resources before it came online, it was no concern for it. In AI War 2, currently you get this penalty, even if you just placed it and then reconsidered where you wanted it. Please, return the functionality to AI War 1's method, as misclicks happen, and we shouldn't be punished for that. | ||||
Tags | No tags attached. | ||||
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Got a save game with an unfinished zenith trader structure? |
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I've put in a potential but untested fix for this |
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Should be fixed now. Please let me know if there are more problems |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 28, 2019 12:25 pm | Chthonic One | New Issue | |
Oct 29, 2019 2:09 pm | BadgerBadger | Note Added: 0054124 | |
Oct 29, 2019 10:05 pm | BadgerBadger | Note Added: 0054138 | |
Nov 1, 2019 12:33 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 1, 2019 12:33 pm | BadgerBadger | Status | new => resolved |
Nov 1, 2019 12:33 pm | BadgerBadger | Resolution | open => fixed |
Nov 1, 2019 12:33 pm | BadgerBadger | Fixed in Version | => 1.005 Answering Your Top Requests |
Nov 1, 2019 12:33 pm | BadgerBadger | Note Added: 0054246 |