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IDProjectCategoryLast Update
0021262AI War 2Crash/ExceptionJun 3, 2019 3:45 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBETA 0.863 Control of Capturables 
Fixed in VersionBETA 0.864 Humanity Strikes Back 
Summary0021262: Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision
DescriptionNot sure what other logs you may need.


Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision. debug num 7. error:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00012] in <393978c180544fe3b6b8681a17c51c43>:0
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <393978c180544fe3b6b8681a17c51c43>:0
  at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003f] in <a2fb435ad8ed44c3a1623889f25abdba>:0
  at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001c3] in <a2fb435ad8ed44c3a1623889f25abdba>:0

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b85ae4d84913489db6d35f346282a15b>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b85ae4d84913489db6d35f346282a15b>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b85ae4d84913489db6d35f346282a15b>:0
  at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <a2fb435ad8ed44c3a1623889f25abdba>:0
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0
  at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in <a2fb435ad8ed44c3a1623889f25abdba>:0
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <a2fb435ad8ed44c3a1623889f25abdba>:0
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <a2fb435ad8ed44c3a1623889f25abdba>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
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Chris_McElligottPark

Jun 3, 2019 3:45 pm

administrator   ~0051787

Thanks!

* Put in two separate instances of defensive coding to prevent index out of range exceptions.
** One is in Inner_CheckForCollisionOrMakeEntityMove, and will simply identify the problem if we have one there, but it's unlikely we actually have on there.
** The second is in the three DoForEntities methods on EntityCollection, and basically make it so that if they try to index beyond what they should (because of cross-threading competition, most likely), then it will just gracefully continue on.

Issue History

Date Modified Username Field Change
Jun 3, 2019 3:07 pm TechSY730 New Issue
Jun 3, 2019 3:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 3, 2019 3:45 pm Chris_McElligottPark Status new => resolved
Jun 3, 2019 3:45 pm Chris_McElligottPark Resolution open => fixed
Jun 3, 2019 3:45 pm Chris_McElligottPark Fixed in Version => BETA 0.864 Humanity Strikes Back
Jun 3, 2019 3:45 pm Chris_McElligottPark Note Added: 0051787