View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024202 | AI War 2 | Crash/Exception | Dec 6, 2020 1:31 pm | Dec 6, 2020 4:55 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.700 Multiplayer Shared-Faction Reaches Beta | ||||
Fixed in Version | 2.701 Good Grief Hotfix Bonanza | ||||
Summary | 0024202: Misc. Multiplayer Exception Popups | ||||
Description | More exception popups on host and both clients. Lots of them, actually. Debug Log From Host: Arcen Debug Log (26) From my Client: Just Arcen Debug Log | ||||
Tags | No tags attached. | ||||
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More here. 12/6/2020 10:28:36 AM DoEntityStepLogic_Ship error at debugStage 2000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.GetMaxHullPoints () [0x00033] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetCurrentHullPoints () [0x00015] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x000f3] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 10:28:36 AM Hit exception in strength counting debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.GetStrengthPerSquad () [0x00033] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.StrengthCounting.DelegateHelper_DoCombatStep_StrengthCounting (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0001d] in <5f12bae481794542933b75347d4e2974>:0 12/6/2020 10:28:37 AM DoEntityStepLogic_Ship error at debugStage 2000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.GetMaxHullPoints () [0x00033] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetCurrentHullPoints () [0x00015] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x000f3] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 10:28:37 AM Hit exception in strength counting debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.GetStrengthPerSquad () [0x00033] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.StrengthCounting.DelegateHelper_DoCombatStep_StrengthCounting (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0001d] in <5f12bae481794542933b75347d4e2974>:0 |
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Got that bottom one, thanks! * Put in defensive code in a few places that could have exceptions if the multiplayer client had exceptionally bad data because the host was having some kind of issue of its own. Hopefully never needed, but at least making things more clear and self-repair-y if there are problems. |
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Should be the last of these that still can happen: * When loading savegames, it was possible to get a bunch of log spam that was invisible but said "Shot had no origin system, so discarding." This is quiet now, as it's not important. It only will go to the log when these are network messages. Thanks! |
Date Modified | Username | Field | Change |
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Dec 6, 2020 1:31 pm | NRSirLimbo | New Issue | |
Dec 6, 2020 1:31 pm | NRSirLimbo | File Added: ArcenDebugLog (26).txt | |
Dec 6, 2020 1:31 pm | NRSirLimbo | File Added: ArcenDebugLog.txt | |
Dec 6, 2020 1:31 pm | CRCGamer | Note Added: 0059867 | |
Dec 6, 2020 4:50 pm | Chris_McElligottPark | Note Added: 0059890 | |
Dec 6, 2020 4:55 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 6, 2020 4:55 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2020 4:55 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2020 4:55 pm | Chris_McElligottPark | Fixed in Version | => 2.701 Good Grief Hotfix Bonanza |
Dec 6, 2020 4:55 pm | Chris_McElligottPark | Note Added: 0059891 |