View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023565 | AI War 2 | Bug - Gameplay | Aug 19, 2020 2:54 pm | Aug 19, 2020 3:44 pm | |
Reporter | crawlers | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.122 Empire Names | ||||
Fixed in Version | Beta 2.126 Dark Spire, Eyes, and Fixes | ||||
Summary | 0023565: Dark Spire won't kill a stray ship that is preventing locus from warping in | ||||
Description | Since the opposing force is so small, they ignore the tripper lurking on Ugarit. However, they can't seem to warp in a locus there due to the presence of that enemy, so they have screwed themselves. It also seems exploitable by the player via putting a single ship far away from the center of a planet. | ||||
Tags | No tags attached. | ||||
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When I load this save the Dark Spire ships immediately go kill the Tripper, then make a Locus on Ugarit. No sign of a bug. |
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However, I've also made the DS a bit more aggressive about being able to spawn Loci |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 19, 2020 2:54 pm | crawlers | New Issue | |
Aug 19, 2020 2:54 pm | crawlers | File Added: 9_4_nocleanup.save | |
Aug 19, 2020 2:54 pm | crawlers | File Added: 9_4_nocleanup.savemet | |
Aug 19, 2020 3:41 pm | BadgerBadger | Note Added: 0058138 | |
Aug 19, 2020 3:44 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 19, 2020 3:44 pm | BadgerBadger | Status | new => resolved |
Aug 19, 2020 3:44 pm | BadgerBadger | Resolution | open => fixed |
Aug 19, 2020 3:44 pm | BadgerBadger | Fixed in Version | => Beta 2.126 Dark Spire, Eyes, and Fixes |
Aug 19, 2020 3:44 pm | BadgerBadger | Note Added: 0058139 |