View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0025436||AI War 2||Suggestion||Jul 19, 2021 1:38 pm||Jul 20, 2021 4:37 pm|
|Product Version||3.313 Input, Selection, And Flagships|
|Summary||0025436: Orders being on key-up is eating a lot of my inputs|
|Description||This is a personal thing so I'm not sure if I'm the minority or not but I generally don't stop moving my mouse as I'm clicking around if I'm shift queueing orders or something along those lines. Obviously with the new inputs, if I move slightly before my mouse raises back up it just won't register the order. I don't think I've ever played a RTS where a non-held click would only register on key-up. I understand this change was made for people who wanted to pan the camera with right click so they could hold RMB and drag the screen around without a move order coming out but maybe make it an option at least so that people who still pan with MMB can have clean orders.|
Here is a video of me just trying to queue orders in a circle around a planet. I'm probably clicking 2-3 times a second except for the time where I show how I have to stop completely to guarantee I get the order.
|Tags||No tags attached.|
I've never noticed that before, but now that you've pointed it out, it's REALLY annoying.
This would explain all those times where my ships didn't attack the thing I needed to attack, and why clicking on certain things is so finicky. I didn't know that the game only registers key up.
||Ok so after some thought I realized that it being on key up is fine its just a matter of application. Its more so the precision aspect. I like the required precision of 20px for double clicking but the 60px requirement on right clicking can mess me up a lot and since I'm not panning with right click there is no upside to it for me.|
||AFAIK one person bound "Pan" to right click for no apparent reason. I'm not sure that such a weird config choice should be supported if it is a hassle for other people.|