View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022179 | AI War 2 | Balance Issue | Nov 11, 2019 12:48 pm | Dec 16, 2019 3:25 pm | |
Reporter | VengefulWight | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.007 The Player/AI Arms Race Intensifies | ||||
Fixed in Version | 1.017 Random AI Types | ||||
Summary | 0022179: Waiting out Reserves as a valid strategy | ||||
Description | Probably shouldn't be possible to just wait out reserves after they are triggered, and then traverse the system again after they have despawned. A portion of the reserve fleet becoming threat when despawning (if not dealt with) possible coupled with a small strength nerf to the reserves seems like a good solution with a clear cost for triggering them in the first place. Alternately, allowing reserves to follow the player back 1-2 systems from the spawn location would also be a pretty effective deterrent. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 11, 2019 12:48 pm | VengefulWight | New Issue | |
Dec 13, 2019 9:19 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Dec 13, 2019 9:19 pm | RocketAssistedPuffin | Status | new => assigned |
Dec 16, 2019 3:25 pm | BadgerBadger | Assigned To | RocketAssistedPuffin => BadgerBadger |
Dec 16, 2019 3:25 pm | BadgerBadger | Status | assigned => resolved |
Dec 16, 2019 3:25 pm | BadgerBadger | Resolution | open => fixed |
Dec 16, 2019 3:25 pm | BadgerBadger | Fixed in Version | => 1.017 Random AI Types |
Dec 16, 2019 3:25 pm | BadgerBadger | Note Added: 0055008 |