View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024643 | AI War 2 | Bug - Gameplay | Apr 1, 2021 4:14 am | Apr 28, 2021 10:47 am | |
Reporter | Zweihand | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.765 The Hunt For Frigates And Civilians | ||||
Fixed in Version | 2.810 Hotfix for Death | ||||
Summary | 0024643: AI golems forming AI officer fleets that cannot be destroyed | ||||
Description | There is a AI golem that just refuses to die. It has the same crippled status as a regular flagship, and is also part of an Officer fleet as a hunter fleet member. Its right behind my territory | ||||
Tags | No tags attached. | ||||
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Is this a DLC2 save? |
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This sounds like one of Arnaud's golems (for DLC 2) without looking at the save |
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This sounds like AI golems in general, which have not really been used in practice in a long time. |
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Planet Leirserson, Gladiator AI type, it's the Preserver golem. I think that basically the "AI variant" of this is not set up properly like in the base game golems. I went in and looked, and essentially this is the non-AI variant of the golem for some reason. @zeusalmighty did you fix something with this in the recent past? Because it looks correct in the current code. |
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I haven't done anything with Arnaud's golems. But I can confirm I have been seeing these golems seed (specifically with the Gladiator AI type) and they still cripple instead of dying like conventional AI golems So this is still an issue that will need to be resolved |
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Cool, thanks for the heads up. Will look into it! |
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Thanks! * Adjusted things so that non-human factions can never have the crippled status on their units. So even if a human-style golem gets added to an AI (as was happening with some DLC2 golems and the Gladiator AI type), you'll never run into them being immortal crippled gods. This seemed like the most expedient way to fix the issue, especially when thinking about mods that might make the same sort of error. Just make it not an error. |
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Oh -- and this one I did test, and it works. |
Date Modified | Username | Field | Change |
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Apr 1, 2021 4:14 am | Zweihand | New Issue | |
Apr 1, 2021 4:14 am | Zweihand | File Added: AI Officers.save | |
Apr 1, 2021 3:06 pm | BadgerBadger | Note Added: 0060991 | |
Apr 1, 2021 4:51 pm | ZeusAlmighty | Note Added: 0060992 | |
Apr 6, 2021 12:00 pm | Chris_McElligottPark | Note Added: 0061021 | |
Apr 6, 2021 12:16 pm | Chris_McElligottPark | Note Added: 0061022 | |
Apr 6, 2021 12:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 6, 2021 12:17 pm | Chris_McElligottPark | Status | new => feedback |
Apr 26, 2021 2:23 pm | ZeusAlmighty | Note Added: 0061245 | |
Apr 26, 2021 2:26 pm | Chris_McElligottPark | Note Added: 0061246 | |
Apr 28, 2021 10:47 am | Chris_McElligottPark | Status | feedback => resolved |
Apr 28, 2021 10:47 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 28, 2021 10:47 am | Chris_McElligottPark | Fixed in Version | => 2.810 Hotfix for Death |
Apr 28, 2021 10:47 am | Chris_McElligottPark | Note Added: 0061256 | |
Apr 28, 2021 10:47 am | Chris_McElligottPark | Note Added: 0061257 |