View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023406 | AI War 2 | Bug - Gameplay | Jul 17, 2020 10:46 am | Jul 20, 2020 2:27 am | |
Reporter | ParadoxSong | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.099 Last Rabbit Holes | ||||
Fixed in Version | 2.102 Digression For Quality | ||||
Summary | 0023406: Scourge builders stuck in an infinite loop of attacking 2 guard posts. | ||||
Description | This is a funny one badger, and it's every builder - but not immediately- one spawner was successfully made in... an hour and a half. Autosave.8400 is the earliest save I have with the issue, and Autosave.12000 is the last save before I manually fix it. I would've renamed them, but I don't know if that safe to do to them. Note that the scourge changes you've already made aren't live at the time of this bug report. | ||||
Tags | No tags attached. | ||||
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If there are only non-combatant enemies on a planet, ignore any requirement that targets need to be Combatants. This prevents ships in FRD from discarding them incorrectly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 17, 2020 10:46 am | ParadoxSong | New Issue | |
Jul 17, 2020 10:46 am | ParadoxSong | File Added: Autosave.8400.save | |
Jul 17, 2020 10:46 am | ParadoxSong | File Added: Autosave.12000.save | |
Jul 19, 2020 11:40 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jul 19, 2020 11:40 pm | BadgerBadger | Status | new => assigned |
Jul 20, 2020 2:27 am | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Jul 20, 2020 2:27 am | BadgerBadger | Status | assigned => resolved |
Jul 20, 2020 2:27 am | BadgerBadger | Resolution | open => fixed |
Jul 20, 2020 2:27 am | BadgerBadger | Fixed in Version | => 2.102 Digression For Quality |
Jul 20, 2020 2:27 am | BadgerBadger | Note Added: 0057698 | |
Jul 20, 2020 2:27 am | BadgerBadger | Note Edited: 0057698 |