Gauge Support: Community Support Ranking for Issues

ID Summary Ratings Count Absolute Community Support Average Support per User Highest Rating Lowest Rating
0027208 Randomly Huge Wave for No Apparent Reason 4 6 1.5000 2 1
0024516 Fleet lose Pursuit Mode when the flagship load and unload on two different planets 3 6 2.0000 2 2
0024932 Apply volume changes immediately 3 6 2.0000 2 2
0024174 Make right clicking on a planet a fleet is currently on halt movement. 3 5 1.6667 2 1
0027176 Macrophage Telium Spawning Exception 3 5 1.6667 2 1
0025203 HRF attacking Eye systems again 2 4 2.0000 2 2
0027522 Sub entities created by destroyers and wards count against the ship limit of FRS 2 4 2.0000 2 2
0024326 Hack Confirmation Dialog 2 3 1.5000 2 1
0024653 Battlestations on FRD but in 'stay put unless ordered' mode do not stay put unless ordered 2 3 1.5000 2 1
0024739 Don't select the Spire City when you assign an hotkey to a Spire Flagship 2 3 1.5000 2 1
0024890 Always show the planets with a spire debris 2 3 1.5000 2 1
0025105 Tell the player why exostrikes are triggered 2 3 1.5000 2 1
0025361 Nomad crash hack error 2 3 1.5000 2 1
0027258 Add the ability to pin a ship on the Local Planet menu 2 3 1.5000 2 1
0025337 Suggestion to Bring Back Some QOL Stuff From Classic 2 2 1.0000 1 1
0015656 Typo - "harvsters" 1 2 2.0000 2 2
0017219 Planet background image appears wrong (8.023) 1 2 2.0000 2 2
0024593 Option to turn off Dyson Antagonizer spawning 1 2 2.0000 2 2
0024607 Interplanetary engineers should a bit more explanation. 1 2 2.0000 2 2
0024734 Hacking on Deep Strike planet should be red text that it cost more 1 2 2.0000 2 2
0024881 ships constantly peel off and ignore move commands 1 2 2.0000 2 2
0024914 Inactive AI Eyes should show attack information about their active state 1 2 2.0000 2 2
0024977 Mark Completed Campains in Load Game menu 1 2 2.0000 2 2
0024981 Add option to tweak the Cruisers to seed on galaxy 1 2 2.0000 2 2
0025112 DZ planets all named the same 1 2 2.0000 2 2
0025131 Drone Garrison/Stockade/Reclamator hacks 1 2 2.0000 2 2
0025247 Line limit for bonus granted by FRS lines counts temporary ship lines like Tesla Torpedos, Tackle Drones, etc. 1 2 2.0000 2 2
0025761 Nomadic HW 1 2 2.0000 2 2
0025805 Destroyed buildings not coming back 1 2 2.0000 2 2
0026214 When Universal difficulty is Enabled, lock the choice for the Praetorian, Hunter and Warden difficulties 1 2 2.0000 2 2
0026359 Bug? Map Type Configuration looses changes 1 2 2.0000 2 2
0026405 Zenith trader with necromancer 1 2 2.0000 2 2
0026789 Splintered spire needs more explaining in game 1 2 2.0000 2 2
0026970 Game told me to report because nanocaust was going over cap 1 2 2.0000 2 2
0027011 Random faction's 'Random Type' setting is bugged 1 2 2.0000 2 2
0027222 Lots of memory leak errors in this save whenever I load it 1 2 2.0000 2 2
0027228 Multiplayer Error Cascade 1 2 2.0000 2 2
0027232 got aip from ai in civil war killing each other 1 2 2.0000 2 2
0027240 make super terminal untargetable by player 1 2 2.0000 2 2
0027252 Templar and Elderling difficulty always 5 1 2 2.0000 2 2
0027277 Invulnerability related tooltips unnecessarily long and hard to scan 1 2 2.0000 2 2
0027282 If you start with Spire-infused Empire as Player type, you can hack Human Resistance Fighters on the flagship of Fallen Spire. 1 2 2.0000 2 2
0027300 controls > select all flagships, doesn't include battle stations and should 1 2 2.0000 2 2
0027309 hostile to all nanocaust spawn near each other yet cannot kill hives 1 2 2.0000 2 2
0027330 Anti-Dark Spire Coalition makes Dark Spire generators nonfunctional 1 2 2.0000 2 2
0027405 can't find or see MDC(s) occupied by wild hives 1 2 2.0000 2 2
0027410 base oriented warden seems to behave the same as anticipatory 1 2 2.0000 2 2
0027461 The Hardened property, Stacked units, and AOE weapons don't play fair. 1 2 2.0000 2 2
0027513 Bailout does not stop hacks. 1 2 2.0000 2 2
0027558 Add tech types to lobby fleet/battlestation selections 1 2 2.0000 2 2
0027589 Corrosive damage double dipping. Applies as a huge instant hit and as an over time effect. 1 2 2.0000 2 2
0012112 Change the color of the text to green in the selection box if you have beaten that AI type before 1 1 1.0000 1 1
0021868 Dyson Victory Condition -- Hacking Antagonizer like a Superterminal 1 1 1.0000 1 1
0023629 Rename Ranger Sniper Energy Wave to Energy Wave 1 1 1.0000 1 1
0024374 Addition: System Build Templates 1 1 1.0000 1 1
0024666 Spy forcefield immunity? 1 1 1.0000 1 1
0024671 Excessive Minor Faction Hunters 1 1 1.0000 1 1
0025116 For fleet swapping, have empty slots be at the top 1 1 1.0000 1 1
0025139 Misleading time values and income 1 1 1.0000 1 1
0025194 Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead 1 1 1.0000 1 1
0025263 Jormungandr's selection circle is left in vision after death 1 1 1.0000 1 1
0025270 Idea for Planet Grav-Well Schemas: big wells close to center of galaxy 1 1 1.0000 1 1
0025359 Can't rebuild Economy Station when in an energy deficit 1 1 1.0000 1 1
0025395 Tempest Cruiser in Pursuit Mode goes into range of it's weapon with the lower range 1 1 1.0000 1 1
0025571 Planet name is written with last letter on a 2nd line 1 1 1.0000 1 1
0027325 Reserves Overage slowing game 1 1 1.0000 1 1
0027465 UI Issues - Tips - Expert 1 1 1.0000 1 1
0027526 Weaker acid effects overwrite stronger ones 1 1 1.0000 1 1
0027399 New Dyson Sphere hacking times interaction with Cloaked Transports 1 -1 -1.0000 -1 -1
0026692 Zombification mechanic could use some polish and counter play 3 -2 -0.6667 1 -2
0026509 "Autobuild forcefields" tooltip small typo 1 -2 -2.0000 -2 -2