View Issue Details

IDProjectCategoryLast Update
0024057AI War 2Balance IssueDec 14, 2020 3:18 pm
ReporterArides Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version2.704 MP Notifications And Mapgen 
Summary0024057: Multiplayer: Superterminal can be hacked by all player at once
DescriptionPlayer A starts hacking superterminal, and after a while, player B starts the same. AIP reduction for the second players seems to be 0. Hacking response for the second player starts small, just like it started out for player A when he started the hack.
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Chris_McElligottPark

Dec 14, 2020 3:18 pm

administrator   ~0059968

Thanks!

* The game is meant to only have a single hack going on at a planet at once, and has previously just been enforcing this for you personally (assuming single-player by accident).
** Now the game checks for all factions, meaning that if an ally is hacking at a planet you have to wait until they are done there.
** The message now specifies if it is one of your ships doing a hack, or if it is an allied ship.

Issue History

Date Modified Username Field Change
Nov 2, 2020 3:51 pm Arides New Issue
Dec 14, 2020 3:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 14, 2020 3:18 pm Chris_McElligottPark Status new => resolved
Dec 14, 2020 3:18 pm Chris_McElligottPark Resolution open => fixed
Dec 14, 2020 3:18 pm Chris_McElligottPark Fixed in Version => 2.704 MP Notifications And Mapgen
Dec 14, 2020 3:18 pm Chris_McElligottPark Note Added: 0059968