View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023443 | AI War 2 | Bug - Gameplay | Jul 22, 2020 4:29 pm | Jul 23, 2020 11:48 am | |
Reporter | crawlers | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.104 Negative Build Percentage Hotfix | ||||
Fixed in Version | 2.106 Immortals and Unresponsiveness | ||||
Summary | 0023443: Vanguard hydra head stack invulnerability upon losing a member | ||||
Description | These stacks become invincible for around 8 seconds after being blasted. This makes them take extremely long amounts of time to kill when there are many stacks present, even if they are not very damaging. Note - these are not vanguard hydras, they are vanguard hydra heads sent by the brutal swarmer ai type. | ||||
Tags | No tags attached. | ||||
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Unless I'm missing something, Hydra Heads aren't in any AI Ship Groups, and should therefore be impossible to be sent directly in a wave, or anything else. They would have to have been spawned by their parent unit when it dies. |
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A savegame where I can test this would be awesome. I would like to fix it. I think someone else brought it up recently as well. |
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immune_to_all_damage_for_seconds_after_creation="8" It's on their XML, the invulnerability. I recall adding it so the Heads would do some guaranteed damage. Why I didn't consider their temporary damage reduction sufficient I don't. |
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Look at the battle in Ur and you will see them becoming invincible after getting hurt. |
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Thanks! * When stacks are split, they now have their "time on planet" and "time alive" set to be whatever the original stack was. Same with the amount of cloaking points they have lost, and the number of cloaking points they have left. ** This prevents a variety of abilities from triggering, including the "invincible if only on this planet for x seconds." ** We also made it so that dying to remains does not reset the "time have been alive or on this planet" counter, for similar reasons. ** This keeps the vanguard hydra heads from being insanely impossible to kill, among other issues that are probably pretty much all in the player's favor to have resolved. |
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One other thing, if those hydra head stacks are drawn off to another planet, they won't lose health at the proper rate that 2% loss per second if not on the same planet as their "parent" should suggest. These units were anti-everyone zombies, so I am not sure if this is intended behavior. Here is a save with a bunch of them, they originally spawned on Ur but were lured to another planet and lived a long time. |
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self_attritions_X_percent_per_second_if_parent_ship_not_on_planet="2" --> always_self_attritions="true" How odd. |
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That one is worth a separate report -- I can't deal with that one right now, but it does deserve not to be forgotten. In the short term, your ships on that planet clear out 56k zombie ships in under 2 minutes, so it becomes moot. :) |
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I'll go write up a separate report then. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 22, 2020 4:29 pm | crawlers | New Issue | |
Jul 22, 2020 4:46 pm | RocketAssistedPuffin | Note Added: 0057781 | |
Jul 22, 2020 5:09 pm | Chris_McElligottPark | Note Added: 0057786 | |
Jul 22, 2020 5:33 pm | RocketAssistedPuffin | Note Added: 0057791 | |
Jul 22, 2020 10:37 pm | crawlers | File Added: 1_4_restacking.save | |
Jul 22, 2020 10:37 pm | crawlers | File Added: 1_4_restacking.savemet | |
Jul 22, 2020 10:37 pm | crawlers | Note Added: 0057800 | |
Jul 23, 2020 10:07 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 23, 2020 10:07 am | Chris_McElligottPark | Status | new => resolved |
Jul 23, 2020 10:07 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 23, 2020 10:07 am | Chris_McElligottPark | Fixed in Version | => 2.106 Immortals and Unresponsiveness |
Jul 23, 2020 10:07 am | Chris_McElligottPark | Note Added: 0057803 | |
Jul 23, 2020 11:04 am | crawlers | File Added: 1_5.savemet | |
Jul 23, 2020 11:04 am | crawlers | File Added: 1_5.save | |
Jul 23, 2020 11:04 am | crawlers | Note Added: 0057806 | |
Jul 23, 2020 11:12 am | RocketAssistedPuffin | Note Added: 0057808 | |
Jul 23, 2020 11:14 am | Chris_McElligottPark | Note Added: 0057809 | |
Jul 23, 2020 11:48 am | crawlers | Note Added: 0057810 |