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IDProjectCategoryLast Update
0023998AI War 2Bug - GameplayDec 21, 2020 12:30 pm
ReporterArnaudB Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.617 Calming For The Nerves 
Fixed in Version2.708 Mapgen For Multiplayer 
Summary0023998: Artillery and golem and Lone Railgun Spire Frigate
DescriptionI'd like to make a small petition for the Artillery golem to have infinite range (so it stays in place when shooting rather than heading toward the target), and another petition for the Lone Spire Frigate with infinite range railgun to have very high range instead, so it automatically kite like the others Lone Spire Frigates rather than stay in place.
TagsNo tags attached.

Relationships

related to 0023076 resolvedChris_McElligottPark Artillery Golem moves forward to fire 

Activities

Isiel

Oct 17, 2020 4:06 pm

reporter   ~0059286

I second. The artillery golem is too fragile to need to move like that.

CRCGamer

Oct 17, 2020 6:19 pm

developer   ~0059293

Main issue is that ships with secondary weapons want to close range to use said secondary weapons unless at least one weapon is truly infinite range. At which point sniper movement logic takes over. Main reason I can think of where Artillery Golems are this way is because they are also part of anti-Spire exo fleets. So probably just a copy_from at work here. Player one just needs the main weapon set to infinite so that it doesn't like charging in to utilize defensive armaments in the middle of a crowd that will happily melt it.

TechSY730

Oct 17, 2020 7:20 pm

reporter   ~0059300

Either giving truly infinite range on its main weapon or imposing a defined weapon range beyond which a ship's kiting logic is suppressed seem like a good idea.

Metrekec

Oct 19, 2020 2:19 pm

reporter   ~0059317

This explains why the lone spire I found felt really weird to use. Agree that both ships getting their behavior changed would feel a lot better.

GreatYng

Oct 19, 2020 6:01 pm

reporter   ~0059326

There are issues with other infinite range units as well. I sometimes see Tritium Sniper Frigates and the like move to knife-fighting range because they're trying to destroy some Tesla Guardians. I'm pretty sure that is because of the Fortified trait that those things have, they tend to stay at greater range otherwise unless I manually target something. It is annoying to have the Artillery Golem and other infinite range units moving towards a target when I manually target something, or even when you don't as often seen with the Artillery Golem. I remember wanting to snipe a specific Dire Guard Post (or maybe it was a Dire Guardian) and it just moved into another's firing range instead of just staying put.

I also agree that it would be nice if that particular Lone Spire Frigate had an option (or default ability) to kite based on the range of it's other weapon; then if you want it stationary you just don't put it on FRD mode.

Chris_McElligottPark

Dec 21, 2020 12:30 pm

administrator   ~0060114

Thanks!

* We had some old logic in the game for not having sniper-range-style ships chase targets, but it was set at a value of 120k or so range, and so did not handle some lower-ranged ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
** We have now set up a new external constant, balance_distance_after_which_ships_will_not_chase_targets, rather than having this hardcoded. And this is now set to 50k, which is just slightly less than the diameter of the gravity well. Any ship with that level of range should not be chasing its targets.

Issue History

Date Modified Username Field Change
Oct 17, 2020 4:02 pm ArnaudB New Issue
Oct 17, 2020 4:06 pm Isiel Note Added: 0059286
Oct 17, 2020 6:19 pm CRCGamer Note Added: 0059293
Oct 17, 2020 7:20 pm TechSY730 Note Added: 0059300
Oct 19, 2020 2:19 pm Metrekec Note Added: 0059317
Oct 19, 2020 6:01 pm GreatYng Note Added: 0059326
Dec 21, 2020 9:11 am RocketAssistedPuffin Relationship added related to 0023076
Dec 21, 2020 12:30 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 21, 2020 12:30 pm Chris_McElligottPark Status new => resolved
Dec 21, 2020 12:30 pm Chris_McElligottPark Resolution open => fixed
Dec 21, 2020 12:30 pm Chris_McElligottPark Fixed in Version => 2.708 Mapgen For Multiplayer
Dec 21, 2020 12:30 pm Chris_McElligottPark Note Added: 0060114