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IDProjectCategoryLast Update
0019138AI War 2Graphical BugJun 1, 2017 10:53 am
Reporterdrspikes Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.300 - Welcome Early Access Kickstarter Backers! 
Fixed in Version0.400 Usability and the GUI Pipeline 
Summary0019138: Map disappears during selection
DescriptionReproducible bug. Start new game, zoom out with mouse wheel, select each map starting at top of list until MazeD, then no map is shown. Changing selection to previous maps does not bring back a map. Selecting go back to main menu then Select New Game brings up the attached debug log. Game not startable.
TagsNo tags attached.

Activities

drspikes

May 30, 2017 6:38 pm

reporter  

ArcenDebugLog.txt (39,622 bytes)   
5/29/2017 3:30:56 PM	RunInitialSetup for AIWarExternalCode.
5/29/2017 3:30:56 PM	RunInitialSetup for AIWarExternalVisualizationCode.
5/29/2017 3:35:06 PM	World Created, Launching Server
5/29/2017 3:35:06 PM	Successfully opened host socket
5/29/2017 3:45:36 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: ArcenVisualGenericObject.DeactivateAndReturnToPool () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualGenericObject.cs:104)
ArcenMainGameVisuals.HandleVisualObjectRemovalRequests (Boolean HandleThemAll) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:346)
ArcenMainGameVisuals.ClearPlanetLooseStuffAndSpecialEffects () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:244)
ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:153)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 653
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 606
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 562

5/29/2017 3:45:36 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: ArcenVisualGenericObject.DeactivateAndReturnToPool () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualGenericObject.cs:104)
ArcenMainGameVisuals.HandleVisualObjectRemovalRequests (Boolean HandleThemAll) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:346)
ArcenMainGameVisuals.ClearPlanetLooseStuffAndSpecialEffects () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:244)
ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:153)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1050
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1016
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 656
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 606
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 562

5/29/2017 3:45:41 PM	Shutting Down Socket
5/29/2017 3:45:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/29/2017 3:45:41 PM	World Created, Launching Server
5/29/2017 3:45:42 PM	Successfully opened host socket
5/29/2017 3:48:32 PM	Shutting Down Socket
5/29/2017 3:48:32 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/29/2017 3:48:32 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 551
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/29/2017 3:48:32 PM	World Created, Launching Server
5/29/2017 3:49:05 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 551
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/29/2017 3:49:05 PM	World Created, Launching Server
5/29/2017 3:49:08 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 551
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/29/2017 3:49:08 PM	World Created, Launching Server
5/29/2017 3:49:09 PM	Successfully opened client socket
5/29/2017 3:49:09 PM	Shutting Down Socket
5/29/2017 3:49:09 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 551
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/29/2017 3:49:09 PM	World Created, Launching Server
5/29/2017 3:49:10 PM	Successfully opened client socket
5/29/2017 3:49:18 PM	Shutting Down Socket
5/29/2017 3:52:28 PM	RunInitialSetup for AIWarExternalCode.
5/29/2017 3:52:28 PM	RunInitialSetup for AIWarExternalVisualizationCode.
5/29/2017 3:52:53 PM	World Created, Launching Server
5/29/2017 3:52:53 PM	Successfully opened host socket
5/29/2017 3:56:24 PM	Shutting Down Socket
5/29/2017 3:56:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/29/2017 4:02:56 PM	RunInitialSetup for AIWarExternalCode.
5/29/2017 4:02:56 PM	RunInitialSetup for AIWarExternalVisualizationCode.
5/29/2017 4:04:45 PM	World Created, Launching Server
5/29/2017 4:04:46 PM	Successfully opened host socket
5/29/2017 4:12:01 PM	Error in thread for execution context 'executionContext':System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.GameEntity.ReevaluateAIOrders (Arcen.AIW2.Core.ArcenSimContext Context) [0x00035] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1703 
  at Arcen.AIW2.Core.World_AIW2+<DoWorldStepLogic>c__AnonStorey0.<>m__1 (Arcen.AIW2.Core.GameEntity entity) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:259 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:308 
  at Arcen.AIW2.Core.World_AIW2.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00027] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:387 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0016d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:257 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00043] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:27 
5/29/2017 4:12:01 PM
Error occurred in sim planning context executionContext
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.SyncInformation.Create () [0x0017d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Networking\SyncInformation.cs:57 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00082] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:80 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 84
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 221

5/29/2017 4:12:01 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: ArcenVisualGenericObject.DeactivateAndReturnToPool () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualGenericObject.cs:104)
ArcenMainGameVisuals.HandleVisualObjectRemovalRequests (Boolean HandleThemAll) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:346)
ArcenMainGameVisuals.ClearPlanetLooseStuffAndSpecialEffects () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:244)
ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:153)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 653
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 606
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 562

5/29/2017 4:12:01 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: ArcenVisualGenericObject.DeactivateAndReturnToPool () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualGenericObject.cs:104)
ArcenMainGameVisuals.HandleVisualObjectRemovalRequests (Boolean HandleThemAll) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:346)
ArcenMainGameVisuals.ClearPlanetLooseStuffAndSpecialEffects () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:244)
ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:153)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1050
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1016
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 656
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 606
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 562

5/29/2017 4:12:08 PM	Shutting Down Socket
5/29/2017 4:12:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/29/2017 4:12:08 PM	World Created, Launching Server
5/29/2017 4:12:09 PM	Successfully opened host socket
5/29/2017 4:24:26 PM	Shutting Down Socket
5/29/2017 4:24:26 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/30/2017 3:21:21 PM	RunInitialSetup for AIWarExternalCode.
5/30/2017 3:21:21 PM	RunInitialSetup for AIWarExternalVisualizationCode.
5/30/2017 3:28:46 PM	World Created, Launching Server
5/30/2017 3:28:46 PM	Successfully opened host socket
5/30/2017 3:31:55 PM	Shutting Down Socket
5/30/2017 3:31:55 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/30/2017 3:31:55 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 550
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/30/2017 3:31:55 PM	World Created, Launching Server
5/30/2017 3:34:09 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 550
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/30/2017 3:34:09 PM	World Created, Launching Server
5/30/2017 3:34:42 PM	RunInitialSetup for AIWarExternalCode.
5/30/2017 3:34:42 PM	RunInitialSetup for AIWarExternalVisualizationCode.
5/30/2017 3:34:46 PM	World Created, Launching Server
5/30/2017 3:34:47 PM	Successfully opened host socket
5/30/2017 3:35:43 PM	Shutting Down Socket
5/30/2017 3:35:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
5/30/2017 3:35:43 PM
Warning! Tried to start work thread when it was already running

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.AIW2.Core.Engine_AIW2.StartWorkThread(System.Threading.ThreadStart methodToRun) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 550
   at Arcen.AIW2.Core.World_AIW2.GenerateMap(Boolean IsRegeneration) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 829
   at Arcen.AIW2.Core.Engine_AIW2.InnerDoStartNewWorldOKLogic() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 633
   at Arcen.AIW2.External.Input_MainHandler.HandleInner(Int32 Int1, System.String InputActionInternalName)
   at Arcen.AIW2.External.Window_MainMenu+bStartGame.HandleClick()
   at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 77
   at Arcen.Universal.ArcenButtonEventHandlingHooks.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 108
   at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50
   at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 533
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 432
   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 412
   at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 186
   at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 283

5/30/2017 3:35:43 PM	World Created, Launching Server
ArcenDebugLog.txt (39,622 bytes)   

BadgerBadger

May 31, 2017 8:55 pm

manager   ~0046250

Last edited: May 31, 2017 11:05 pm

I observed the same symptoms on .301 as well, though I had a different reproduction scenario. I would change maps repeatedly, and the 4th map I looked at would not be generated.

You can also reproduce this by clicking "New Map Seed"; the 3rd seed I tried in each one would not appear.

BadgerBadger

May 31, 2017 10:59 pm

manager   ~0046251

Also, when you start your first game there is no Map Seed number in the box; this may or may not be related

keith.lamothe

Jun 1, 2017 10:53 am

administrator   ~0046254

For 0.302:

* Fixed a bug that could cause a hang in the mapgen logic.

Thanks :)

Issue History

Date Modified Username Field Change
May 30, 2017 6:38 pm drspikes New Issue
May 30, 2017 6:38 pm drspikes File Added: ArcenDebugLog.txt
May 31, 2017 8:55 pm BadgerBadger Note Added: 0046250
May 31, 2017 10:59 pm BadgerBadger Note Added: 0046251
May 31, 2017 11:05 pm BadgerBadger Note Edited: 0046250
Jun 1, 2017 8:24 am keith.lamothe Assigned To => keith.lamothe
Jun 1, 2017 8:24 am keith.lamothe Status new => assigned
Jun 1, 2017 10:53 am keith.lamothe Note Added: 0046254
Jun 1, 2017 10:53 am keith.lamothe Status assigned => resolved
Jun 1, 2017 10:53 am keith.lamothe Fixed in Version => 0.400 Usability and the GUI Pipeline
Jun 1, 2017 10:53 am keith.lamothe Resolution open => fixed