View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024763 | AI War 2 | Balance Issue | Apr 28, 2021 7:27 pm | Apr 29, 2021 11:54 am | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.810 Hotfix for Death | ||||
Fixed in Version | Beta 2.813 Golem Relations | ||||
Summary | 0024763: Golem & Ark Energy Costs | ||||
Description | These are current far too cheap IMO. After a brief discussion, I'm recommending boosting Arks from 7k to 50k; 100k was another suggestion. Golems from 50k to 200k. There are a number of cheap ways to make them much more powerful without increasing energy usage, and with the energy inflation that's taken place in the game they are simply super-cheap energywise as compared to more conventional options - i.e. strikecraft, frigates, turrets, etc. | ||||
Tags | No tags attached. | ||||
|
I'm strongly in favor, aye. |
|
Strongly in favour of an increase to golems here as well. I love golems, but Sage is quite right, they've got too cheap in this regard for how strong they are. I have no opinion with regard to Arks. |
|
Thanks! * Officers in general no longer come with fleet ships along for the ride. It's no longer limited to just the early officers. * AIP costs of capturing golems have been reduced, and their energy has been increased. ** Armored Golem AIP 20 -> 16, energy 50k to 200k. ** Artillery Golem AIP 15 -> 12, energy 50k to 200k. ** Regenerator Golem AIP 15 -> 12, energy 50k to 200k. ** Cursed Golem AIP 15 -> 12, energy 50k to 200k. ** Botnet Golem AIP 40 -> 25, energy 50k to 400k. ** Black Widow Golem AIP already 11 since early officer, energy 50k to 150k. ** Hive Golem AIP 20 -> 15, energy 50k to 200k. * AIP costs of capturing arks have been reduced, and their energy has been increased. ** Rorqual Hegira AIP 8 -> 7 even though early officer, energy 7k to 100k. ** Thanatos AIP 10 -> 9, energy 7k to 100k. ** Gyrn, the Voidhome AIP 10 -> 9, energy 7k to 100k. ** Orchid AIP 8 -> 7 even though early officer, energy 7k to 100k. ** Ark One AIP 8 -> 7 even though early officer, energy 7k to 100k. ** Belle Prime (DLC1) AIP 10 -> 9, energy 7k to 100k. ** Great A'Thomek (DLC1) AIP 10 -> 9, energy 7k to 100k. ** Nodorian Tortoid (DLC1) AIP 10 -> 9, energy 7k to 100k. ** Sol Ater (DLC1) AIP 10 -> 9, energy 7k to 100k. ** Grand Salvage (DLC1) AIP 10 -> 9, energy 7k to 100k. * AIP costs of capturing lone wolves have been reduced, and their energy has been increased. ** All three lost spire frigate variants AIP 15 -> 11, energy 15k to 250k. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 28, 2021 7:27 pm | Strategic Sage | New Issue | |
Apr 28, 2021 7:40 pm | Chris_McElligottPark | Note Added: 0061261 | |
Apr 28, 2021 8:43 pm | Lord Of Nothing | Note Added: 0061263 | |
Apr 29, 2021 11:54 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 29, 2021 11:54 am | Chris_McElligottPark | Status | new => resolved |
Apr 29, 2021 11:54 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 29, 2021 11:54 am | Chris_McElligottPark | Fixed in Version | => Beta 2.813 Golem Relations |
Apr 29, 2021 11:54 am | Chris_McElligottPark | Note Added: 0061265 |