View Issue Details

IDProjectCategoryLast Update
0024763AI War 2Balance IssueApr 29, 2021 11:54 am
ReporterStrategic Sage Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.810 Hotfix for Death 
Fixed in VersionBeta 2.813 Golem Relations 
Summary0024763: Golem & Ark Energy Costs
DescriptionThese are current far too cheap IMO. After a brief discussion, I'm recommending boosting Arks from 7k to 50k; 100k was another suggestion. Golems from 50k to 200k. There are a number of cheap ways to make them much more powerful without increasing energy usage, and with the energy inflation that's taken place in the game they are simply super-cheap energywise as compared to more conventional options - i.e. strikecraft, frigates, turrets, etc.
TagsNo tags attached.

Activities

Chris_McElligottPark

Apr 28, 2021 7:40 pm

administrator   ~0061261

I'm strongly in favor, aye.

Lord Of Nothing

Apr 28, 2021 8:43 pm

reporter   ~0061263

Strongly in favour of an increase to golems here as well. I love golems, but Sage is quite right, they've got too cheap in this regard for how strong they are. I have no opinion with regard to Arks.

Chris_McElligottPark

Apr 29, 2021 11:54 am

administrator   ~0061265

Thanks!

* Officers in general no longer come with fleet ships along for the ride. It's no longer limited to just the early officers.

* AIP costs of capturing golems have been reduced, and their energy has been increased.
** Armored Golem AIP 20 -> 16, energy 50k to 200k.
** Artillery Golem AIP 15 -> 12, energy 50k to 200k.
** Regenerator Golem AIP 15 -> 12, energy 50k to 200k.
** Cursed Golem AIP 15 -> 12, energy 50k to 200k.
** Botnet Golem AIP 40 -> 25, energy 50k to 400k.
** Black Widow Golem AIP already 11 since early officer, energy 50k to 150k.
** Hive Golem AIP 20 -> 15, energy 50k to 200k.

* AIP costs of capturing arks have been reduced, and their energy has been increased.
** Rorqual Hegira AIP 8 -> 7 even though early officer, energy 7k to 100k.
** Thanatos AIP 10 -> 9, energy 7k to 100k.
** Gyrn, the Voidhome AIP 10 -> 9, energy 7k to 100k.
** Orchid AIP 8 -> 7 even though early officer, energy 7k to 100k.
** Ark One AIP 8 -> 7 even though early officer, energy 7k to 100k.
** Belle Prime (DLC1) AIP 10 -> 9, energy 7k to 100k.
** Great A'Thomek (DLC1) AIP 10 -> 9, energy 7k to 100k.
** Nodorian Tortoid (DLC1) AIP 10 -> 9, energy 7k to 100k.
** Sol Ater (DLC1) AIP 10 -> 9, energy 7k to 100k.
** Grand Salvage (DLC1) AIP 10 -> 9, energy 7k to 100k.

* AIP costs of capturing lone wolves have been reduced, and their energy has been increased.
** All three lost spire frigate variants AIP 15 -> 11, energy 15k to 250k.

Issue History

Date Modified Username Field Change
Apr 28, 2021 7:27 pm Strategic Sage New Issue
Apr 28, 2021 7:40 pm Chris_McElligottPark Note Added: 0061261
Apr 28, 2021 8:43 pm Lord Of Nothing Note Added: 0061263
Apr 29, 2021 11:54 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 29, 2021 11:54 am Chris_McElligottPark Status new => resolved
Apr 29, 2021 11:54 am Chris_McElligottPark Resolution open => fixed
Apr 29, 2021 11:54 am Chris_McElligottPark Fixed in Version => Beta 2.813 Golem Relations
Apr 29, 2021 11:54 am Chris_McElligottPark Note Added: 0061265