View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020104 | AI War 2 | Bug - Gameplay | Sep 1, 2018 2:47 pm | Sep 1, 2018 11:10 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.765 Game Entity Split | ||||
Summary | 0020104: Nanocaust is broke on "Example for Aspiring modders" map | ||||
Description | They refuse to destroy the command station on the planet next to them and just keeps sitting there, generating ships. I did the tracing Nanocaust option in the Debug menu, in case that helps. | ||||
Tags | No tags attached. | ||||
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I make no promises that the nanocaust should work on this map. This map is intended as a teaching example, not for play, and I don't think the Nanocaust should be enablable for < 30 planets anyway. I'll take a look though, maybe it will be a valid bug |
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Okay, looks like this was actually a legit problem where if the Nanocaust was at a reasonable size, it's waves could wind up not doing much. Should be fixed now, give it a try. Note that the change here can make the Nanocaust much more aggressive to the player |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 1, 2018 2:47 pm | Ovalcircle | New Issue | |
Sep 1, 2018 2:47 pm | Ovalcircle | File Added: ArcenDebugLog.txt | |
Sep 1, 2018 2:47 pm | Ovalcircle | File Added: nanocaust not working.save | |
Sep 1, 2018 2:47 pm | Ovalcircle | File Added: nanocaust not working.savemet | |
Sep 1, 2018 8:02 pm | BadgerBadger | Note Added: 0048703 | |
Sep 1, 2018 11:10 pm | BadgerBadger | Note Added: 0048707 | |
Sep 1, 2018 11:10 pm | BadgerBadger | Note Edited: 0048707 | |
Sep 1, 2018 11:10 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 1, 2018 11:10 pm | BadgerBadger | Status | new => resolved |
Sep 1, 2018 11:10 pm | BadgerBadger | Resolution | open => fixed |
Sep 1, 2018 11:10 pm | BadgerBadger | Fixed in Version | => 0.765 Game Entity Split |