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IDProjectCategoryLast Update
0020963AI War 2[All Projects] GUIApr 20, 2019 4:20 pm
ReporterTechSY730Assigned Tox4000Bughunter 
Severityminor 
Status resolvedResolutionfixed 
Product Version0.815 AI Multiplexion 
Fixed in VersionBETA 0.852 Directness Is Better 
Summary0020963: AI command station tooltip should not say "AIP will rise by 15 if this dies" for rebuilt command stations
DescriptionAI command station tooltip should not say "AIP will rise by 15 if this dies" for rebuilt command stations, as ones that are rebuilt don't actually increase AIP on death.
TagsNo tags attached.

Activities

TechSY730

Mar 3, 2019 11:24 pm

reporter   ~0050876

Order command group 1 to attack the command station on the Dyson sphere planet, which is a rebuilt command station. Notice the tooltip for the station says it will increase AIP, but when it dies, AIP isn't actually increased.

Autosave.11400.savemet (49 bytes)
Autosave.11400.save (1,552,927 bytes)

TechSY730

Mar 3, 2019 11:26 pm

reporter   ~0050877

Ignore the eyebots terrorizing my system, they aren't relevant to the bug. :P

x4000Bughunter

Apr 20, 2019 4:20 pm

administrator   ~0051228

Thanks!

* Added a new "AI Reconquest Command Station," which is now what the AI will seed after taking back a planet during a reconquest wave.
** This acts just like the original command stations of the AI, with the following exceptions:
*** It has twice as much health and shielding.
*** It doesn't have any confusing messages about AIP going up if you destroy it (that already wasn't the case, but the interface made it sound like it did).
*** It can't be hacked for science extraction. Go build your own command station there if you want that science, sonny.
*** It doesn't grant any scouting intel when destroyed, so you can't use any exploity type of behavior to let the AI take a planet back and then destroy the reconquest station in order to get more scouting intel AIP-free.
** Note that in existing savegames, any existing command stations the AI put there because of reconquest will still be of the original sort. So you won't see this until the AI does a reconquest wave in this version or newer.
** Fun fact, the humans-don't-autotarget-this rules are still the same here, for now at least, but this can be changed in xml if we really want to. We left this not because of an AIP cost (which is why the original has it), but because there might be a very valid reason you want to let the AI keep the planet (aka them wasting reinforcements on a planet that has been neutered). So having your ships go into auto-kill mode would probably break some valid advanced strategies.

Issue History

Date Modified Username Field Change
Mar 3, 2019 11:23 pm TechSY730 New Issue
Mar 3, 2019 11:24 pm TechSY730 File Added: Autosave.11400.save
Mar 3, 2019 11:24 pm TechSY730 File Added: Autosave.11400.savemet
Mar 3, 2019 11:24 pm TechSY730 Note Added: 0050876
Mar 3, 2019 11:26 pm TechSY730 Note Added: 0050877
Apr 20, 2019 4:20 pm x4000Bughunter Assigned To => x4000Bughunter
Apr 20, 2019 4:20 pm x4000Bughunter Status new => resolved
Apr 20, 2019 4:20 pm x4000Bughunter Resolution open => fixed
Apr 20, 2019 4:20 pm x4000Bughunter Fixed in Version => BETA 0.852 Directness Is Better
Apr 20, 2019 4:20 pm x4000Bughunter Note Added: 0051228